The world-famous Cirque du Soleil production is already no stranger to virtual reality (VR) technology. Cirque du Soleil’s Zarkana was one of the first 360 degree experiences to be made available for the Samsung Gear VR mobile head-mounted display back in 2014, allowing viewers to witness spectacular…

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Canadian developer Minority has today revealed that not only will they be attending this year’s Electronic Entertainment Expo (E3), Los Angeles, next month, but in addition they will be offering hands-on demos with their virtual reality (VR) project, Time Machine, utilising Oculus VR’s latest head-mounted display (HMD)…

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Late last month indie developer Endtimes Studios launched a Kickstarter crowd-funding campaign for a new virtual reality (VR) videogame named Plugged. The studio had hoped to raise £20,000 GBP by 30th May in order to bring the title to PC with full support for the Oculus Rift…

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This week’s Google I/O developer conference in San Francisco, California, USA has proved to be an eventful one for virtual reality (VR) technology. The company has greatly expanded on the Google Cardboard mobile head-mounted display (HMD) that it introduced last year with a new version the accommodates…

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Google Cardboard is often considered an ‘entry level’ head-mounted display (HMD) for virtual reality (VR). Using a smartphone handset the screen resolution is limited by the design decisions of external hardware manufacturers. Today however, Alex Faaborg, Staff Designer at Google, has revealed his thoughts on the requirements…

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It’s been a while in a while since there’s been an updated from Hammerhead VR, the UK-based studio working with virtual reality (VR) technology. Work continues on the team’s upcoming underwater experience, Undercurrent but, in the meantime, the company has revealed and partially released a brand new…

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Following the ‘best practices guidelines’ offered by Google earlier today, the discussion of developing for Google Cardboard continues. In a speaker session entitled ‘Designing for Virtual Reality’, taking place at Google I/O, San Francisco, today, Manuel Clement, Senior UX Designer for Google Cardboard, revealed that a feature…

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The hype surrounding virtual reality (VR) technology has never been greater, with consumers ready for high-end devices and developers being actively encouraged to pursue the new medium at any opportunity. However, working in VR does come with a number of pitfalls; issues that may not occur on…

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Google made some waves in virtual reality (VR) yesterday with the announcement of a new redesign for the Google Cardboard head-mounted display (HMD) as well as two new software initiatives. The second day of Google I/O, San Francisco, today has lead to further revelations, including two new…

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With improvements rapidly being made to 360 degree cameras and new concepts such as Google Jump being announced, virtual reality (VR) video and photography is becoming an increasingly promising part of the technology’s future. That will be reflected next week as the International VR Photography Association (IVRPA)…

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History Of VR: Project Morpheus - The Story So Far
History Of VR: Project Morpheus - The Story So Far
History Of VR: Project Morpheus - The Story So Far
Make It A (Virtual) Reality: Splatoon
Make It A (Virtual) Reality: Splatoon
Make It A (Virtual) Reality: Splatoon
LIVE: Watch the Google I/O Live Stream at VRFocus
LIVE: Watch the Google I/O Live Stream at VRFocus
LIVE: Watch the Google I/O Live Stream at VRFocus
History of VR: Oculus Rift - The Story So Far
History of VR: Oculus Rift - The Story So Far
History of VR: Oculus Rift - The Story So Far
Make It A (Virtual) Reality: Zombie Army Trilogy
Make It A (Virtual) Reality: Zombie Army Trilogy
Make It A (Virtual) Reality: Zombie Army Trilogy
VR vs. Mac & Linux
VR vs. Mac & Linux
VR vs. Mac & Linux
Make it (Virtual) Reality: Disney Infinity
Make it (Virtual) Reality: Disney Infinity
Make it (Virtual) Reality: Disney Infinity
From Starved to Spoiled: Oculus, Valve and Sony Prepare for War in 2016
From Starved to Spoiled: Oculus, Valve and Sony Prepare for War in 2016
From Starved to Spoiled: Oculus, Valve and Sony Prepare for War in 2016
VR vs. 2015 Mobile VR Jam
VR vs. 2015 Mobile VR Jam
VR vs. 2015 Mobile VR Jam
Make It A (Virtual) Reality: Star Wars (Games)
Make It A (Virtual) Reality: Star Wars (Games)
Make It A (Virtual) Reality: Star Wars (Games)
Stompz: A Kickstarter Post-Mortem with Creator Matt Carrell
Stompz: A Kickstarter Post-Mortem with Creator Matt Carrell
Stompz: A Kickstarter Post-Mortem with Creator Matt Carrell
VR vs. Third-Party Hardware
VR vs. Third-Party Hardware
VR vs. Third-Party Hardware

LATEST REVIEWS

Review: Project CARS

AAA virtual reality (VR). That’s something the community has dreamed about since the day the initial Kickstarter for Palmer Luckey’s Oculus Rift launched. Nearly three years later with no consumer hardware available that’s still a dream, but if anything Project CARS serves as wonderful reassurance that we…

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Review: Project CARS

Review: Toybox Turbos

Codemasters have broken new ground. A full title released for a piece of hardware not yet publicly available, and polished in it’s support despite the limited audience. Technical demos are commonplace for virtual reality (VR) at present, as are Steam Greenlight campaigns and Kickstarters; but a full…

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Review: Toybox Turbos

Review: QBEH-1: The Atlas Cube

If QBEH-1: The Atlas Cube gets one thing right, it’s the implementation of its Oculus Rift support. Launch the videogame via Steam and a pop-up with two options appears immediately: ‘Play QBEH-1: The Atlas Cube’ or ‘Launch Oculus Rift Mode’. For fans of virtual reality (VR) right…

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Review: QBEH-1: The Atlas Cube

Review: Infinity Runner

Wales Interactive’s Infinity Runner joins the small collective of videogames that offer support for the Oculus Rift virtual reality (VR) head-mounted display (HMD) long before a consumer version of the device is available. Jumping on the VR bandwagon so early is most certainly a double-edged sword: developers…

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Review: Infinity Runner

Review: Crashed Lander

Available to purchase now, Crashed Lander is the definition of an ‘indie’ title. Not necessarily in respect to the way in which it was developed – though this too is a observer of the trends of that same label – but in the fact that it’s a…

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Review: Crashed Lander

Review: Ether One

BioShock was a landmark videogame. Though its roots are firmly grounded in the first-person shooter (FPS) genre it opened the door for many more experiences where the player becomes an active participant in the world in areas removed from simply shooting enemies. It laid the groundwork for…

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Review: Ether One

Review: Strike Suit Zero

Having launched just over a year ago, Born Ready Games’ Strike Suit Zero has developed a keen audience on Windows, Mac and Linux PC formats. Developed by a small UK studio thanks to a successful Kickstarter campaign, Strike Suit Zero is a space combat videogame designed to…

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Review: Strike Suit Zero

Review: No More Room in Hell

Originally launched back in 2011, No More Room in Hell is a mod developed using the Source engine, based on the hugely popular Half-Life 2. The videogame has frequently been touted as a ‘zombification’ of Gordon Freeman’s second crusade, but following its official release in 2011 it…

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Review: No More Room in Hell

Review: QUAKE II

Undeniably the most popular genre in the modern videogames industry, first-person shooters (FPS) titles owe a debt of gratitude to a number of 1990s titles. QUAKE II is one such landmark release; a perfect mix of visceral violence and logical puzzle solving all wrapped-up in a technically…

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Review: QUAKE II

Review: Slender: The Arrival

Slender: The Arrival is the speedily produced sequel to the hugely popular Slender: The Eight Pages, having seen release just one year after it’s predecessor. Keen to capitalise on the success of the original the development team at Blue Isle Studios is said to be considering bringing…

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Review: Slender: The Arrival

LATEST PREVIEWS

Preview: Radial-G on OSVR

Tammeka Games’ Radial-G has been in the virtual reality (VR) spotlight for some time now. Following an unsuccessful Kickstarter campaign the team looked to secure other methods of funding, and since then has continued to expand the videogame. The latest update comes in the form of a…

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Preview: Radial-G on OSVR

Preview: Google Maps on HTC Vive

Is it a videogame? Is it a map service? Is it an exploration piece? In truth, Valve’s interpretation of Google Maps using the recently revealed HTC Vive hardware is all of these and yet none; it’s something completely original. Videogames with no defined objective are nothing new,…

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Preview: Google Maps on HTC Vive

Preview: Reflections

Broken Window Studios have already made waves in the virtual reality (VR) scene with their interesting take on survival horror, Grave, following a successful Kickstarter campaign. Not ready to stop there, the team has a second VR title in development, Reflections, however despite having been a project…

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Preview: Reflections

Preview: Nevermind

Billed as a ‘bio-feedback horror’ title, Nevermind has been part of the virtual reality (VR) circuit for some time now, and without even a glimpse of the videogame working within a head-mounted display (HMD). The promise the title holds for VR is evident even before work has…

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Preview: Nevermind

Preview: Crystal Rift's Level Editor

Launch line-ups can be tricky. On one hand, companies can choose to hit the ground running with a wide range of titles supporting new hardware from the first day, but risk then struggling with drought in the following weeks and months. The other option is to have…

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Preview: Crystal Rift's Level Editor

Preview: Sublevel Zero

Right now there’s no better place for virtual reality (VR) experiences than the cockpit. As the likes of EVE: Valkyrie, Darkfield and more prove, it’s far easier for developers to maintain immersion when piloting an aircraft, as it cuts back on many of the human interactions that…

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Preview: Sublevel Zero

Preview: DEEP

If space is the go to place for virtual reality (VR) developers, then the ocean follows closely behind it. Few things can prove as immersive as diving into the unknown and studios are exploring that at both ends of the spectrum, from the terrifying experience of being…

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Preview: DEEP

Preview: Eclipse

White Elk Studios’ Eclipse (working title) is somewhat of an anomaly for the current virtual reality (VR) market. As pure an indie project as indie can be, Eclipse exhibits high-quality production values in every moment of its very short playable demo. It’s a teaser for something much…

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Preview: Eclipse

Preview: Smash Hit Plunder

The more you think about it, the harder it is to pin down Smash Hit Plunder. Its riotous gameplay doesn’t quite fall under ‘action’ when there are no enemies to slay and the grin-inducing mess that comes from carelessly tossing objects across a room won’t qualify for…

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Preview: Smash Hit Plunder

Preview: CCP Games' VR Labs' Project Nemesis

CCP Games’ VR Labs contingent may have been presented as working on ‘experimental’ virtual reality (VR), but if there was any one project that was confident enough to eventually receive a consumer release it was undoubtedly Project Nemesis. Developed by CCP Shanghai exclusively for Gear VR, Project…

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Preview: CCP Games' VR Labs' Project Nemesis