Nick Pittom’s Final VR Adaption Based on Cowboy Bebop

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Indie developer Nick Pittom has confirmed that his final virtual reality (VR) adaption before moving into a full videogame will be based on popular Japanese anime series Cowboy Bebop. This will mark Pittom’s third adaption of an anime text into VR, though the first not to be based on the works of Studio Ghibli. The project will release with full support for the Oculus Rift VR headset.

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Pittom announced the project in an update on his personal blog detailing the completion of his most recent project based on My Neighbour Totoro, which is due for release this week. The developer stated that, in order to prepare for his first full title, he is looking to explore areas he has not yet touched upon. This will likely include the developer’s first use of dialogue as well as an expanded focus on exploration. He also teased that he will prototype ‘certain gameplay styles’ that he will later use for the full title, Decay Theory.

“Man I love this show!” Pittom wrote of the project. “It’s such an awesome world and art style and the characters are excellent – and as a source it is ideal as my next demo.”

Cowboy Bebop is set in 2071, following a crew of registered bounty hunters known as ‘cowboys’ on a ship named Bebop. Pittom explained that he though players will enjoy exploring the ship and speaking with the crew. The developer hopes to adapt the entire ship into VR, though didn’t mention who players might control. He described it as a ‘stepping stone’ to Decay Theory.

It’s not clear when Cowboy Bebop might launch. For now, we can anticipate the launch of My Neighbour Totoro in VR later on in the week. VRFocus will continue to follow Pittom’s progress and report back with all the latest.

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