Author Archives: Kevin Joyce

The Hum: Abductions Confirmed for PC & PlayStation 4

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Thotwise Games has today revealed new details on their latest project, The Hum: Abductions, formerly known as The Hum: Abduction Chambers. Based in the same universe as the studios’ premiere virtual reality (VR) title, The Hum, The Hum: Abductions is currently in development for both PC and PlayStation 4 formats and will launch as a virtual reality (VR) compatible experience. READ MORE

Convrge Hold VR Dance Party

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Independent developer Convrge is today launching a unique virtual reality (VR) event tonight in the form of an online ‘dance party’. Simply titled VR Nightclub, the software is an evolution of a demo the studio has previously released in November 2014, and is now ready to host multiple users from across the globe for tonight’s event. READ MORE

Preview: Elements on OSVR Hacker Dev Kit

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Despite having a number of OSVR demos ready for the International Consumer Electronics Show (CES), Las Vegas, last week, Razer chose to show just one to the almost never-ending queue of intrigued attendees. Presumably a combination of ease-of-use and the desire to minimise wait times, Elements was offered as an example of both the OSVR Hacker Dev Kit and it’s compatibility with existing hardware; in this case, Leap Motion. READ MORE

Hands-On with OSVR Hacker Dev Kit

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Last week’s International Consumer Electronics Show (CES) played host to a number of head-mounted display (HMD) reveals. The likes of 3DHead, VRTRID and ANTVR all had new hardware to show and even Oculus VR upped their game with the first demonstration of their head-related transfer function (HRTF) technology, but perhaps the biggest surprise was Razer’s entrant: OSVR. READ MORE

Hands-On with Oculus Rift Crescent Bay at CES

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Last week’s International Consumer Electronics Show (CES) marked the fourth time Oculus VR has rolled-out the latest version of their Oculus Rift virtual reality (VR) prototype, following it’s debut at Oculus Connect in September 2014. Available both on the show floor and behind closed doors, the demonstration software was largely the same as has been shown before but with a new addition in the form of Audiobot. From a technical point-of-view however, a significant update was offered to all aspects of the demo: spatial audio. READ MORE

Preview: Project CARS

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After a seemingly last minute delay, Slightly Mad Studios’ Project CARS is set for release later this year. The device will support both Oculus Rift and Project Morpheus, for PC and PlayStation 4 respectively, in due course, and VRFocus managed to get some hands-on time with the former. Slightly Mad Studios are convinced that racing videogames and virtual reality (VR) are natural companions, and given the form Project CARS was presented in on Oculus Rift, it would be hard to disagree with them. READ MORE

Preview: Audiobot Demo on Oculus Rift Crescent Bay

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The big headline of Oculus VR’s showcase at the International Consumer Electronics Show (CES), Las Vegas, this year? Audio. The visuals are there, the positional tracking is in place, so sound was obviously next on the virtual reality (VR) checklist. With the help of Visisonics, whose RealSpace 3D Audio system is being used by Oculus VR, as announced back in October 2014, the Crescent Bay prototype demonstration has undergone a major overhaul, with new content added to boot. READ MORE

Visionary VR Unveil Interactive Narrative Toolkit

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Following the official announcement of Visionary VR at the VRLA meetup in December 2014, co-founders Jonnie Ross Adam Levin and Cosmo Scharf, alongside VFX executive Gil Baron and technical lead Luke Patterson, have today revealed the company’s first project. Visionary Focus is a software toolkit that enables content creators to produce high quality movies in virtual reality (VR) with a unique approach to circumventing the problems presented by information delivery and attention management in this new medium. READ MORE

Dark Deception Confirmed for Project Morpheus

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Glowstick Games’ Dark Deception garnered a great deal of attention last year as it made waves amongst the virtual reality (VR) community. Following it’s announcement and an unsuccessful Kickstarter campaign, the studio teased a PlayStation 4 release. That console edition has now been confirmed, and it will also support the forthcoming PlayStation 4 VR head-mounted display (HMD), Project Morpheus. READ MORE