Author Archives: Kevin Joyce

VR Movie Blue Highway Enters Pre-Production


The team behind the planned ‘immersive cinema’ film, Blue Highway, have announced that they have moved into pre-production. To be directed by best-selling author, photo-artist and filmmaker, David Marlett (who also penned the screenplay), the film will be crafted to be viewed from within virtual reality (VR) head-mounted displays (HMDs), such as the Oculus Rift, Samsung Gear VR, or the forthcoming Sony Project Morpheus. READ MORE

Brainy Studio Talks Turn On: Custom Made HMD, Unity & Project Morpheus


Brainy Studios’ Turn On goes a long way towards proving that genres not commonly thought suitable for virtual reality (VR) could well make the jump with relative ease as long as the development team has enough forethought. A 2D platform videogame currently in development for multiple formats, VRFocus recently sat down with Evgeniy Romin, CEO Brainy Studio, to discuss the project. READ MORE

Preview: Turn On


Despite the relative youth of the modern era of virtual reality (VR) things have come a long way in a very short space of time. This is obviously evident in the continual technological advancement of the hardware, but even more so in the software titles currently in development. Not too long ago it was assumed that VR would only work with a first-person perspective, then Playful Corp.’s Lucky’s Tale proved otherwise. The assumption still remains that a 3D world is required, however Brainy Studio have set their sights on dispelling this myth. READ MORE

Turn On Aiming for Xbox One, PlayStation 4, PC, iOS, Android & Windows Phone


Independent studios have a hard time when it comes to choosing a format. Not only do they have to think about where their videogames will fit, but also which audiences have the potential to maximise their return on investment. Brainy Studio is hedging their bets with a multitude of formats, aiming to bring the forthcoming Turn On to as many systems as possible. READ MORE

Unreal Engine 4.6 to Integrate Oculus VR 0.4.3 SDK


Epic Games has offered developers an early look at the updates coming to Unreal Engine 4 in the next release, 4.6, which include an important upgrade for virtual reality (VR) developers. There are a number of noteworthy new features listed in the preview, but highest on the list for the VR development community will most certainly be the integration of the latest SDK and Runtimes from Oculus VR. READ MORE

Kite & Lightning Talk Epic Games, Future Projects & Aiming for Project Morpheus


Senza Peso skyrocketed the expectations of the virtual reality (VR) community when Los Angeles based Kite & Lightning offered the experience for free download earlier this year. The studio has positioned itself at the forefront of VR development, and their success is only set to grow thanks to their enviable relationship with Epic Games. Studio co-founder Ikrima Elhassan recently sat down with VRFocus to discuss this and other matters concerning the future of Kite & Lightning. READ MORE

Preview: The Blu VR


Virtual reality (VR) will in time play host to many different experiences. Videogames are of course at the forefront and there has been much talk of use in industry and military applications. But there are other forms of entertainment that stand to benefit from VR also, including documentaries. This is where Wemolabs step in. READ MORE

Hands-On with Sixense STEM on Gear VR


User input in virtual reality (VR) is a widely discussed issue. Even at the point where we can see consumer devices looming on the horizon, there is no universal agreement on how videogames and experiences in VR should be controlled. Most currently rely on gamepad input, but there are a number of companies investing in the ideal of motion-control devices. Sixense are arguably one of the leaders in this field. READ MORE