Author Archives: Kevin Joyce

Kevin Joyce

About Kevin Joyce

An experienced videogame journalist with more than a decade covering console, PC and mobile platforms. Editor-in-Chief at VRFocus, Kevin Joyce oversaw the launch of the website in 2014 and continues to lead the operation on a daily basis.

Virtuix Omni Pre-Orders Shipping Next Month

Virtuix Omni

Virtuix’s omni-directional input device, the Omni, has been a focal point of the full body virtual reality (VR) experience since it’s debut on Kickstarter back in June 2013. In that time there have been numerous updates to the device, an investment round raising $3m USD, and delays. That latter may now be coming to an end however, as VRFocus has been informed that the Omni will begin shipping to consumers in December. READ MORE

Back to Dinosaur Island – A Making Of

Back To Dinosaur Island

Crytek’s Back to Dinosaur Island made it’s debut at the Game Developers Conference (GDC), San Francisco, in March of this year. Playable on the Oculus Rift Crescent Bay prototype, Back to Dinosaur Island wowed audiences with it’s remarkable visual fidelity and assortment of interactive opportunities. Today, Back to Dinosaur Island has been launched via Steam, and Crytek are offering VRFocus the chance to get the inside scoop on the development of the prototype videogame experience. READ MORE

Preview: EVEREST VR on HTC Vive


Virtual reality (VR) comes in many forms with developers seemingly taking every opportunity to blur the line between experiential software and videogames as the release of consumer hardware quickly approaches. Sólfar Studios; EVEREST VR does exactly this in a fashion not previously seen: it’s educational, it’s entertaining and it’s an encouraging start for the VR-centric developer. But the preview build VRFocus has witnessed is just that; a start. Work is very much still needed if Everest VR is to maintain the high quality standard that is showcased in half of the preview build and avoid the flaws present elsewhere. READ MORE

Bullet Train: Changing Track With Virtual Reality

Bullet Train logo

Epic Games’ studio in Cary, North Carolina, is unlike anything you’ve seen before. Corridors filled with awards and celebrations of the studio’s history litter the walls as you are lead to huge expanses dedicated to large rooms filled with developers working on various titles for various formats, engine developers and QA testers. But tucked away on an upper level in a small, dark room is the virtual reality (VR) team. A small group of enthusiastic tinkerers that have managed to come up with some of the most exciting works that VR has yet seen, with minimal budget and tight timeframes. READ MORE

Sony Revisits Project Morpheus Trailer as PlayStation VR

PlayStation VR headset

Sony Computer Entertainment (SCE) is engaging in heavy promotion for PlayStation VR at present, wheeling the head-mounted display (HMD) out at events across the globe and offering a constant stream of new videogame announcements. The latest endeavour is a revisit of a previous initiative however, updating a Project Mopheus trailer with new assets representing the final name of the HMD: PlayStation VR. READ MORE