Category Archives: Features

A collected archive of VRFocus’ feature articles.

VR vs Fitness


Imagine walking around a world class gym with a fitness instructor. He/she leads you to different areas to help you with press ups, sit ups, squats, jogging and more, giving you detailed instructions on how to best perform each exercise. After half an hour or so, you’ve had an exhausting workout and you’re proud of the work you’ve done. Then you pull off the head-mounted display (HMD) and throw up. READ MORE

VR vs Ubisoft on OSVR


2014 was a banner year for virtual reality (VR) technology with the release of the Oculus Rift head-mounted display’s (HMD) second development kit (DK2), Samsung’s Gear VR HMD and the reveal of the Project Morpheus HMD for PlayStation 4. The 2014 Game Developers Conference (GDC) in particular was an exciting time, though somewhat dulled by a grounded comment from videogame publishing giant, Ubisoft. The company stated that VR HMDs would have to sell upwards of one million units before the technology became viable for development. READ MORE

Hands-On with Roto VR in Alien: Isolation

Roto VR

Oculus VR has already stated that its input solution for its Oculus Rift virtual reality (VR) head-mounted display (HMD) likely won’t be included in the first consumer version of the kit. In fact, the company has even suggested that using a traditional gamepad may well be the control standard for the first iteration of its device. Gamepads have served players well for decades now, but there are obvious limitations to pairing them with VR experiences. Roto VR, now in Kickstarter, looks to combat at least some of these issues in providing an intriguing seated solution for turning a player’s body to reflect in-game movement. READ MORE

Make it a (Virtual) Reality: Devil May Cry


You’re surrounded. A swarm of enemies circle around you, one of which is daring to make the first move. You scan the room for the weak link, mind racing through options. Your hands reach down for Ebony and Ivory, preparing to fire at a moment’s notice. One grunt rushes and, before you know it, you’re caught up in a lightning-fast combo that sends them flying across the area. The rest ready themselves to rush in. You place your hand on your trusty sword, Rebellion, and prepare for the next round. READ MORE

GDC 2015: Valve, Sony, Oculus and More Highlight the Biggest Week in VR History


There are plenty of events throughout the year for virtual reality (VR) fans to look forward to, but the Game Developers Conference (GDC) is always a highlight. Past years have seen some big announcements from Oculus VR and Sony Computer Entertainment (SCE) but 2015’s iteration will no doubt be remembered as a landmark for the technology. Pre-existing head-mounted displays (HMD) saw pivotal updates while important new players were introduced to the field. Perhaps the most telling sign of just how significant the event proved to be is the fact that Oculus VR, the company largely associated with bringing about VR’s revival, had its leadership seriously challenged. READ MORE

Make it a (Virtual) Reality: Screamride


Here’s an experience that lives up to its name. You’re sitting on a rollercoaster feeling a very real bout of nerves as you wait for it to start up. Suddenly, you’re literally shot forward, following a path that jolts you from left to right before throwing you upside down. “It’s alright,” you think as your hands grip your chair, “rollercoasters are entirely safe.” Seconds later your cart derails and zooms off into the air, giving a momentary sense of freedom before gravity kicks in. You dare to open one eye as you plummet towards the ground, only to note the collision course with a huge building. You smash into it and the architecture comes toppling down around you. READ MORE

Hands-On with HTC & Valve’s Vive


After nearly twenty years of obscurity, one man managed to turn virtual reality (VR) on its head. Palmer Luckey’s Oculus Rift kickstarted a movement that would eventually see big players such as Sony Computer Entertainment, Google, Samsung and Razer take a stand. Of course, Luckey now has a small army behind him at Oculus VR, but now a new challenger has entered the arena: Valve. READ MORE

Oculus Story Studios’ Lost: The Start of Something Big


The announcement of Oculus Story Studio at the Sundance festival, Utah, back in January of this year took many by surprise. It’s common knowledge that Oculus VR is working on their own applications and videogames for use exclusively in virtual reality (VR), but a motion-picture studio also? That was a left-field reveal, but their first project, Lost, is all the convincing anyone could need. READ MORE