Category Archives: Features

A collected archive of VRFocus’ feature articles.

Make It A (Virtual) Reality: Atmosfear

Atmosfear

E3 is over for another year – and what an expo it was. As I initially began to write this piece journalists from around the world were being shoved, bleary eyed into the backs of cars, taxis and ferried onto planes in order to take them back home. Those of us who didn’t go to the event were of course in just as bad a shape in terms of tiredness from the late nights watching all the streams for the merest snippet of news – yes even the PC stream, and no I didn’t know what on earth was going on half the time in that either. READ MORE

VR vs. E3 2015 – Varied Show Floor Makes up for Underwhelming Conferences

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“From our PlayStation community of engineers, creators and developers, PS4 became the start of a new reality in computer entertainment. A reality where games and gamers come first. A reality where games and developers matter. A reality where games drive innovation, where games are filled with intelligence, insight, and emotional narrative. A reality where games are the hubs of local connections and collaboration. Indeed a reality where games are the cultural zeitgeist. This new reality of gaming is expansive, inclusive and boundless, and we can’t wait to show you what we mean.” READ MORE

Preview: RIGS: Mechanised Combat League

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There’s a real lightbulb moment when you first start up RIGS: Mechanised Combat League, Guerrilla Cambridge’s answer to the much sought after virtual reality (VR) first-person shooter (FPS). The simple act of walking is a dilemma for VR experiences but, technically speaking, here the player is able to move and yet remain stationary at the same time. It’s the large mech-like Rig that they command in intense online battles that does the trekking, while players remain nestled safely inside, free from any immersion-breaking barriers. It’s a simple but effective idea that’s bound to make other VR developers wonder why they didn’t think of it first, and it lays the foundation for one of the most promising titles for Project Morpheus yet. READ MORE

HTC Vive: The Story So Far

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Every E3 seems to have an overarching theme, be it the rise of new consoles, the arrival of new ways to play, or the way in which the announcements and reveals made reflect the current state of the videogame industry. With this year’s edition of the biggest show in videogames now just weeks away, it certainly feels as if it’s virtual reality’s (VR’s) turn to be the hot topic. This is, after all, the last E3 before true consumer head-mounted displays (HMDs) are released, with the Oculus Rift, Project Morpheus, HTC Vive and Gear VR all launching before next year’s show rolls around. READ MORE

Make It A (Virtual) Reality: Child of Eden

Child of Eden

Back at the end of April we ran a story about how Microsoft unveiled the Windows Holographic platform as part of its development for HoloLens. At the time one of our community members tweeted back: “Microsoft promised a lot with Kinect and that turned out to be %99.99999999999999999999999999999999999999 hype.”

To which I responded with “Every time I see someone say Kinect never delivered, I go ‘there goes a poor soul who has never played Child of Eden‘.” READ MORE

Sheffield Doc/Fest 2015 Shows VR at its Most Humanising, Empowering and Emotive

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Sheffield has been invaded. Doc/Fest 2015, a six-day celebration of documentaries of all shapes and sizes, has taken hold of the city. Step off of the train and into the heart of festival and you’ll have a hard time finding an area that isn’t branded with its bold logo. It can be seen either waved high on banners, plastered on bus stops or on bags strapped around the shoulders of creators and fans as they scramble from one screening to the next. This is a show that recognises the best in documentary making, highlighting important and striking works that inform, involve and empower, and Sheffield is clearly – and rightly – proud to be its host. READ MORE

VR vs. E3 2015

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Virtual reality (VR) has already had a big year. Valve has announced the HTC Vive, Oculus VR has revealed a release window for the Oculus Rift and Sony Computer Entertainment (SCE) has announced a new prototype of Project Morpheus. But 2015 is far from over and we’re still hoping to learn much more about these head-mounted displays (HMDs), and even see a few release, before years’ end. Much of that news will likely come next week at the 2015 Electronic Entertainment Expo (E3) gets underway in Los Angeles, California. READ MORE

Gear VR: The Story So Far

Gear VR S6

Every E3 seems to have an overarching theme, be it the rise of new consoles, the arrival of new ways to play, or the way in which the announcements and reveals made reflect the current state of the videogame industry. With this year’s edition of the biggest show in videogames now just weeks away, it certainly feels as if it’s virtual reality’s (VR’s) turn to be the hot topic. This is, after all, the last E3 before true consumer head-mounted displays (HMDs) are released, with the Oculus Rift, Project Morpheus, HTC Vive and Gear VR all launching before next year’s show rolls around. READ MORE

VR Theories and Predictions

myVR: Guest Writer

I am a game designer before anything else and when I first saw a virtual reality (VR) headset in our studio, I had very high hopes. I got to try out an early Oculus Rift and despite its low resolution, I was inspired with all the potential that devices like that could produce. Since then, our team at Creative Assembly dabbled in VR with Alien: Isolation and produced a demo with Oculus to show at events and trade shows. READ MORE

Make it a (Virtual) Reality: Fallout 4

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War… war never changes. Unless it’s in VR.

This week saw Bethesda Softworks finally announce what has to be one of the most anticipated titles in some time; Fallout 4. Yes, the developer of The Elder Scrolls series is heading back to the wasteland to bring fans more bandit-fighting, Nuka cap-trading, mutant avoiding adventures from everyone’s favourite post-apocalyptic universe. This is the first title from the developer since 2011’s The Elder Scrolls V: Skyrim and its debut on both PlayStation 4 and Xbox One along with the expected PC version. A wide range of new features and improvements are expected as a result, and wouldn’t it be great if virtual reality (VR) was one of them? READ MORE