Category Archives: Features

A collected archive of VRFocus’ feature articles.

Make it a (Virtual) Reality: Pokemon

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“So I have a lifelong dream. It’s something I’ve been passionate about since I was a kid and I think virtual reality could really enable it. I’ve always wanted to be a Pokemon master and that’s really what I want to do. I want to play an incredible, virtual reality Pokemon MMO.If I got my golden ticket, that’s where it’s taking me. I’m gonna catch them all, I’m gonna battle all my friends, I’m going to meet whatever the vague definition of a Pokemon master is. “ READ MORE

VR vs. PAX Prime 2014

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With Gamescom 2014 now in the past it’s easy to forget that PAX Prime 2014 is right around the corner on 29th – 31st August 2014. The popular public convention, based in Seattle, Washington, isn’t known for its high-profile announcements so much as it is for allowing videogame fans hands-on time with the biggest releases and in-depth looks at their favourite titles. It’s an event more for the fans instead of the press, and thus represents a unique opportunity for many to experience virtual reality (VR) for the first time. READ MORE

Make it a (Virtual) Reality: Grand Theft Auto

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If there’s one franchise that could and should prove to be the ultimate virtual reality (VR) sandbox, it’s Grand Theft Auto. Ever since Rockstar Games revolutionised videogames with 2001’s Grand Theft Auto III the series has remained a consistent example in how to let players run free in the world and have fun the way they want to. Imagine transporting those open worlds and countless activities to the world of VR. READ MORE

VR vs. Post-Gamescom 2014

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Going into Gamescom 2014, it was anyone’s guess as to just how large a role virtual reality (VR) would play at the show. Sony Computer Entertainment (SCE) still didn’t quite seem ready to lift the lid on its Project Morpheus VR head-mounted display (HMD) and Oculus VR is just over a month away from its very own event, Oculus Connect, where more news on the Oculus Rift VR HMD is likely to be shared. Still, you could depend upon a range of developers currently working with either headset to talk a little bit more about their exciting projects. READ MORE

Hands-On with Crytek’s VR Tech Demo

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Stunning. Absolutely stunning. There is an argument that even the most gorgeous technical demonstration is pointless if it’s being delivered on hardware that even the most deeply committed consumer would baulk at the idea of investing in, but in these earliest days of virtual reality (VR) it’s so very hard not to care. Crytek may have been suffering from some turbulent times of late, but here in their unnamed VR tech demo, it doesn’t show. READ MORE

Make it a (Virtual) Reality: P.T.

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One of Gamescom 2014’s biggest announcements very nearly slipped everyone earlier this week when Sony Computer Entertainment (SCE) announced a new horror title named P.T., with a playable teaser released onto the PlayStation 4 Store. Looking back on the reveal, its deliberate shroud of mystery and placement straight after a showing of Hideo Kojima’s Metal Gear Solid V: The Phantom Pain should have been clear signs that it was more Konami trickery. Sure enough, P.T. turned out to really be an extended teaser for a new Silent Hill title, Silent Hills. READ MORE

VR vs. Gamescom 2014

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E3 2014 proved to be something of a strange showing for virtual reality (VR) technology. While Sony Computer Entertainment (SCE) chose to put its Project Morpheus VR head-mounted display (HMD) on the bench in favor of its more immediate line up, Oculus VR revealed some exciting exclusive content for its Oculus Rift VR HMD, without much talk of the hardware’s anticipated consumer release. It’s now two months on and Gamescom, the industry’s next big event, is upon us. Will it prove to be a big show for VR? READ MORE

Radial-G : Racing Revolved – Kickstarter Post-Mortem Part 2

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As fans will surely know by now, virtual reality (VR) compatible sci-fi racer Radial-G sadly failed its Kickstarter campaign for funding last week.  Developer Tammeka Games had hoped to raise £50,000 GBP to develop the title on PC, Mac, Linux, PlayStation 4, Android and iOS, but ended up falling short of its goals. Earlier in the week VRFocus published the first part in an extensive post-mortem from the team, examining what had gone well and the positives and negatives of its campaign. READ MORE

Make it a (Virtual) Reality: Dead Space

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There’s no time to catch your breath. Having been ambushed by a pack of necromorphs, seemingly raining down from vents, their viciously sharp claws scraping the side of your helmet as you struggle to find space, you’ve tumbled down a garbage chute. Somehow surviving the fall, you use your suit’s sensors to check for injuries when you’re forced to shield your ears as a deafening roar sounds off from down the corridor. The entire room shakes as a gigantic monster roams around the corner, filling up your view as it once more screams, saliva flying from its mouth and drowning your view. Back on your feet; time to run. READ MORE

Radial-G : Racing Revolved – Kickstarter Post-Mortem Part 1

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Few Kickstarter campaigns see as much of a commitment from its creators as Radial-G developer Tammeka Games. Over the course of a month from 3rd July – 2nd August 2014 the developer poured everything it had into trying to raise £50,000 GBP to fund development of its upcoming virtual reality (VR) compatible racing title. Sadly, despite plenty of support from the VR community and beyond, the campaign fell short of expectations, leaving the team to rethink its approach to the title. READ MORE