Category Archives: Features

A collected archive of VRFocus’ feature articles.

VR vs. VR Marketing

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If the 2014 Game Developers Conference (GDC) was when virtual reality (VR) videogames became a serious proposition, then the 2014 San Diego Comic-Con (SDCC) was the same for VR marketing. While last week’s event didn’t hold many reveals for videogames, the Oculus Rift VR head-mounted display (HMD) was used heavily for marketing from several high profile movie studios. 20th Century Fox led the charge with two promotional demos, one for the home release of the upcoming X-Men: Days of Future Past, the other for its Sleepy Hollow TV series. READ MORE

Mod of the Week: Heretic: Shadow of the Serpent Riders

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The popularity of GZ3Doom as a modification tool continues here at VRFocus, and as such it was deemed necessary to introduce a new title into the fold. With Hexen proving to be a welcome addition to the modified virtual reality (VR) field a step back even further is obviously required: Heretic: Shadow of the Serpent Riders features in this week’s column. READ MORE

Which Developers Got their Oculus Rift DK2s Today?

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Christmas doesn’t come for another five months but if you were to take a look at the virtual reality (VR) community today you might think we had already arrived in December. After a just over four months since its announcement, the first shipments of the Oculus Rift VR head-mounted display’s (HMD) second development kit (DK2) have finally arrived for developers and enthusiasts alike. The day has seen a number of fans and teams excitedly posting images of their new kits all over the internet, while Oculus VR itself has released an update for its software development kit (SDK) and hurriedly corrected terms & conditions in the wake of the release. READ MORE

Racing to Kickstart VR: Tammeka Dev Diary #4

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This must be a nail-biting time for indie developer Tammeka Games as it enters the final week of its Kickstarter campaign for upcoming sci-fi racer Radial-G. The developer still has some ground to cover if it is to reach its funding goal of £50,000 by 2nd August 2014. Fortunately the title is due to receive some unique coverage this week in America, and has been seeing plenty of support for industry figureheads such as Oculus Rift head-mounted display (HMD) creator Palmer Luckey. READ MORE

Make it a (Virtual) Reality: X-Men

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VRFocus has talked about the possibilities of virtual reality (VR) superhero videogames before. While we’ve discussed the issues of bringing the genre to life with an Oculus Rift or Project Morpheus head-mounted display (HMD) before, the potential for experiences based around characters such as Spider-Man, Batman and Iron Man have also been explored. But it wasn’t until this week’s reveal of the X-Men VR experience from 20th Century Fox at the 2014 San Diego Comic-Con (SDCC) that Marvel’s mutants sprang to mind. It doesn’t take long to realise that the series is perhaps the best superhero fit for VR. READ MORE

VR vs. Oculus Rift’s Release Date

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While the prospect of the Project Morpheus virtual reality (VR) headset on PlayStation 4 is indeed exciting, nobody can deny that it’s Oculus VR that’s leading the charge with the technology with its Oculus Rift VR headset. Founded in 2012, Palmer Luckey and a seemingly ever-growing list of high profile engineers and developers have been somewhat heroically carrying the torch for the revival of the technology. What started with Luckey piecing together a concept for an affordable VR headset has evolved into one of the fastest-growing companies in the world, which was of course made possible with Facebook’s $2 billion USD buyout of Oculus VR earlier in 2014 and completed this week. READ MORE

Mod of the Week: ShadowRun

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A criminally underrated tactical first-person shooter (FPS) videogame, ShadowRun still finds itself with a keen audience seven years after release. This is a considerable feat for any online-only multiplayer title in the modern era, and even more so for one only available on a last-generation console or a PC client which is no longer supported by it’s developer. Nonetheless ShadowRun remains an interesting take on the franchise and the Counter-Strike style of competitive action, making it a prime candidate for adaptation to virtual reality (VR). READ MORE

Racing to Kickstart VR: Tammeka Dev Diary #3

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It’s been a bit of a rollercoaster ride for Tammeka Games of late. A public demo helped make consumers aware of their upcoming Radial-G videogame, the launch of a Kickstarter campaign attracted audiences with the promise of a multi-format release and a public outing at Develop Brighton resulted in an agreement with Sony Computer Entertainment Europe (SCEE) to deliver a Project Morpheus development kit to the studio. What more could a small independent studio ask for? READ MORE

Make it a (Virtual) Reality: Telltale Games

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It’s your decision. You stand between two close friends that have been with you through thick and thin, only now there’s an issue that they just can’t agree on. The two are set to split, and it’s your choice as you to who you side with. They stand either side of you, waiting expectedly for your answer, looking you in the eyes as your brain ticks.  You twist your head back and forth, knowing that the choice will leave one of your close companions heart broken. READ MORE

The Assembly – Madeleine Stone’s Incarceration

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I awake to find myself artificially encumbered. My captors, unaware that I have regained consciousness, idly continue their muttering to one another and candidly inform me that this is not somewhere I should wish to be. Unable to move as my journey continues along a brightly lit corridor the gurney that is my home blocks my vision, but I remain alert and am able to identify many of the rooms I am passing by: ominous laboratories play host to all kinds of experiments and the compliment of a washroom suggests that this organisation is very much human; but why then am I their prisoner? READ MORE