Category Archives: Features

A collected archive of VRFocus’ feature articles.

VR vs. Oculus Rift’s Release Date

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While the prospect of the Project Morpheus virtual reality (VR) headset on PlayStation 4 is indeed exciting, nobody can deny that it’s Oculus VR that’s leading the charge with the technology with its Oculus Rift VR headset. Founded in 2012, Palmer Luckey and a seemingly ever-growing list of high profile engineers and developers have been somewhat heroically carrying the torch for the revival of the technology. What started with Luckey piecing together a concept for an affordable VR headset has evolved into one of the fastest-growing companies in the world, which was of course made possible with Facebook’s $2 billion USD buyout of Oculus VR earlier in 2014 and completed this week. READ MORE

Mod of the Week: ShadowRun

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A criminally underrated tactical first-person shooter (FPS) videogame, ShadowRun still finds itself with a keen audience seven years after release. This is a considerable feat for any online-only multiplayer title in the modern era, and even more so for one only available on a last-generation console or a PC client which is no longer supported by it’s developer. Nonetheless ShadowRun remains an interesting take on the franchise and the Counter-Strike style of competitive action, making it a prime candidate for adaptation to virtual reality (VR). READ MORE

Racing to Kickstart VR: Tammeka Dev Diary #3

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It’s been a bit of a rollercoaster ride for Tammeka Games of late. A public demo helped make consumers aware of their upcoming Radial-G videogame, the launch of a Kickstarter campaign attracted audiences with the promise of a multi-format release and a public outing at Develop Brighton resulted in an agreement with Sony Computer Entertainment Europe (SCEE) to deliver a Project Morpheus development kit to the studio. What more could a small independent studio ask for? READ MORE

Make it a (Virtual) Reality: Telltale Games

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It’s your decision. You stand between two close friends that have been with you through thick and thin, only now there’s an issue that they just can’t agree on. The two are set to split, and it’s your choice as you to who you side with. They stand either side of you, waiting expectedly for your answer, looking you in the eyes as your brain ticks.  You twist your head back and forth, knowing that the choice will leave one of your close companions heart broken. READ MORE

The Assembly – Madeleine Stone’s Incarceration

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I awake to find myself artificially encumbered. My captors, unaware that I have regained consciousness, idly continue their muttering to one another and candidly inform me that this is not somewhere I should wish to be. Unable to move as my journey continues along a brightly lit corridor the gurney that is my home blocks my vision, but I remain alert and am able to identify many of the rooms I am passing by: ominous laboratories play host to all kinds of experiments and the compliment of a washroom suggests that this organisation is very much human; but why then am I their prisoner? READ MORE

VR vs. PlayStation 4

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Over the course of the previous two entries in VRFocus’ ‘VR vs.’ series, we have looked the two platform holders that are yet to announce their own virtual reality (VR) headsets, discussing the likelihood of Microsoft and Nintendo getting involved in the scene, and the challenges they would both face. Of course, their other rival, Sony Computer Entertainment (SCE) already has its own VR device in Project Morpheus for the PlayStation 4. But with the device still in its prototype stages and set to go up against the Oculus Rift on ever-evolving PC hardware, SCE still has plenty of hurdles ahead of it if its exciting experiment is to turn into consumer sensation. READ MORE

Mod of the Week: Hexen

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Following the positive reaction to VRFocus‘ coverage of DOOM as a virtual reality (VR) experience it was decided that the GZ3Doom mod software should be explored further. It seems that a number of first-person titles built on the DOOM Engine work perfectly fine in the exact same fashion as with DOOM, and so this week’s ‘Mod of the Week’ title is none other than the classic Hexen. READ MORE

Racing to Kickstart VR: Tammeka Dev Diary #2

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One week into the Kickstarter campaign for Radial-G we’re here with developer Tammeka to talk about their progress thus far. Rolling straight into this second instalment of their on-going development diary here at VRFocus, Tammeka are pumped for the next phase of their Kickstarter journey thanks to a successful outing at the Develop Conference 2014, and new bridges being built with Sony Computer Entertainment. READ MORE

Make it a (Virtual) Reality: LittleBigPlanet 3

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Play. Create. Share. In VR.

Undoubtedly one of Sony Computer Entertainment’s (SCE) biggest and best surprises at this year’s E3 2014 was the reveal of LittleBigPlanet 3, marking the series’ debut on PlayStation 4 and developed by franchise newcomers Sumo Digital. It was an unexpected twist that came early on in the company’s press conference, lighting up the stage with its bright visuals and joyful multiplayer experience. Surely this is a series that SCE would like to see utilised with its Project Morpheus virtual reality (VR) headset? READ MORE

Avegant Glyph: A Different Kind of HMD

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The Oculus Rift. Project Morpheus. GameFace. Altergaze. Dive. These are just some of the many head-mounted displays (HMDs) available now or coming to market soon that focus primarily on one very distinct technology: virtual reality (VR). However, what would happen if a HMD that was capable of VR also looked towards stereoscopic movies, high quality audio and other media? Avegant’s Glyph is the exact answer to that question. READ MORE