Category Archives: Field of View

Stompz: A Kickstarter Post-Mortem with Creator Matt Carrell

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Those that have followed VRFocus for the past year will have likely heard of Stompz, the foot-based motion control for virtual reality (VR) experiences. Last month saw creator Matt Carrell launch a Kickstarter crowd-funding campaign for the device, looking to raise $100,000 USD. Sadly it wasn’t to be; Carrell this week canceled the campaign with $10,267 raised with just days left on the clock. So what went wrong? What would Carrell change and what would he advise other hopeful projects to do? READ MORE

Hands-On with Roto VR in Alien: Isolation

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Oculus VR has already stated that its input solution for its Oculus Rift virtual reality (VR) head-mounted display (HMD) likely won’t be included in the first consumer version of the kit. In fact, the company has even suggested that using a traditional gamepad may well be the control standard for the first iteration of its device. Gamepads have served players well for decades now, but there are obvious limitations to pairing them with VR experiences. Roto VR, now in Kickstarter, looks to combat at least some of these issues in providing an intriguing seated solution for turning a player’s body to reflect in-game movement. READ MORE

GDC 2015: Valve, Sony, Oculus and More Highlight the Biggest Week in VR History

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There are plenty of events throughout the year for virtual reality (VR) fans to look forward to, but the Game Developers Conference (GDC) is always a highlight. Past years have seen some big announcements from Oculus VR and Sony Computer Entertainment (SCE) but 2015’s iteration will no doubt be remembered as a landmark for the technology. Pre-existing head-mounted displays (HMD) saw pivotal updates while important new players were introduced to the field. Perhaps the most telling sign of just how significant the event proved to be is the fact that Oculus VR, the company largely associated with bringing about VR’s revival, had its leadership seriously challenged. READ MORE

Hands-On with HTC & Valve’s Vive

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After nearly twenty years of obscurity, one man managed to turn virtual reality (VR) on its head. Palmer Luckey’s Oculus Rift kickstarted a movement that would eventually see big players such as Sony Computer Entertainment, Google, Samsung and Razer take a stand. Of course, Luckey now has a small army behind him at Oculus VR, but now a new challenger has entered the arena: Valve. READ MORE

Oculus Story Studios’ Lost: The Start of Something Big

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The announcement of Oculus Story Studio at the Sundance festival, Utah, back in January of this year took many by surprise. It’s common knowledge that Oculus VR is working on their own applications and videogames for use exclusively in virtual reality (VR), but a motion-picture studio also? That was a left-field reveal, but their first project, Lost, is all the convincing anyone could need. READ MORE

Opinion: Is HTC Vive Really Valve’s VR HMD?

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Earlier today VRFocus reported on a rumour that Taiwanese smartphone maker HTC was soon set to reveal its very own virtual reality (VR) head-mounted display (HMD). The report was hardly surprising given that many companies have offered low-cost, smartphone-based HMDs in the past year and that HTC was set to host a pre-Mobile World Congress (MWC) press conference in Barcelona, Spain later on in the day. As that conference drew to a close, it began to look like such an announcement might not happen. Then came the twist; not only was HTC working on a HMD but it was doing so in partnership with Valve, the company behind Steam and the developer of Half-Life. READ MORE

VRFocus One Year On: A Letter from the Editor

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Today marks the first anniversary of VRFocus, an enterprise which has reached far beyond any initial planning that anyone could have afforded. In that short space of time the website has seen many changes; not in and of itself per se, but rather in the industry around it. The virtual reality (VR) landscape has grown and begun to take form. The previously unaware public are becoming informed of the potential of the new medium. And many of the people involved have had their lives changed irrevocably. Mostly for the better, I would say. READ MORE

Dying Light – The Challenges of Officially Adapting for VR

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Virtual reality (VR) has a lot going for it right now. Fantastic hardware, almost limitless indie support and opportunities that stretch far beyond videogames. One thing that is arguably lacking however, is AAA titles. Many publishers have said that they’re interested in the new medium but few have been willing to publicly takes steps in showing their work. That will soon change, with both SEGA and Techland having revealed their early prototype efforts on big releases. READ MORE

CCP Games, Tammeka and More React to HoloLens

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Following the official reveal of Microsoft’s head-mounted display (HMD) this week, VRFocus has approached numerous videogame and virtual reality (VR) development studios to discuss the new technology with them. We’ve already heard from the likes of IRIS VR, nDreams and Opposable Games, but now we find developers with increasing different reactions. READ MORE