Category Archives: Field of View

On Set with Wargaming’s Virtually Inside the Warships 360 Filming


No one goes into the engine room of the HMS Cavalier anymore. The majority of the ship, a Royal Navy C-class destroyer that saw action in World War 2 and beyond, is now open for the public to explore at Chatham’s Historic Dockyard in Kent, England. But the tiny manhole and steep steps that lead down into these cramped, rusty remains are usually sealed off for good reason. It’s a maze of machinery, an endless sea of valves and meters that stretches down into a darkness that no man will have set foot in for years. READ MORE

In-VR Development: Changing the Future of Videogames

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Epic Games today announced a perhaps inevitable new feature for their highly acclaimed videogame engine, Unreal Engine 4: a virtual reality (VR) based development suite. Dubbed ‘VR Editor’, this new feature allows developers to place assets and attribute conditional variances whilst in VR. The addition marks a new phase for the company which has made no secret of its fondness of VR, but what does it mean for videogame developers outside of Epic Games? READ MORE

Hands-on with Fibrum’s Mobile Headset and Apps

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Anyone who’s even slightly followed virtual reality (VR) news over the past year will know about head-mounted displays (HMD) like the Google Cardboard for example. These are simple units that fit a compatible smartphone in the front to view VR content. Since Cardboard’s release the market has been inundated with similar devices, some better some worse. The better ones have taken the design ethos and advanced it with durable plastic components, head straps and more, but all serve the same function and choosing one can be down to aesthetics rather than usability. For companies in this field it can be difficult to highlight their product, but one company is trying a hardware and software approach to get their message across. READ MORE

Hands-on with VicoVR

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There’re a lot of mobile head-mounted displays (HMDs) already on the market that allow easy affordable entry into the world of virtual reality (VR). Whether made out of cardboard or stronger plastic designs they are basic in design and allow head-tracking using a smartphones internal technology. But what about more immersive gameplay? If the headset has a head strap to free your hands then users will be able to use a number of different gamepads to help control their experience. Even that isn’t particularly immersive though, which is where VicoVR comes in. Developed by 3DiVi, VicoVR is a wireless VR sensor that enables full body motion control gaming in a virtual world. READ MORE

Hands-on with VR Projector SCALee

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Immersive virtual reality (VR) entertainment comes in all shapes and sizes. Generally when talking about VR most people will instantly think of head-mounted displays (HMDs) like the Oculus Rift or HTC Vive if they’ve been following current VR news, or just big bulky headsets like those used in Hollywood movies. There are companies trying alternatives though, bridging the gap between fully realised virtual worlds and technology that’s slightly more accessible. French company Scale-1 Portal is doing just that with SCALee, a portable VR projector designed for home use. READ MORE

Hands-On with IndoTraq: Bringing Room Scale Tracking to Gear VR

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The Samsung Gear VR head-mounted display (HMD) has seen its fair share of success since its Innovator Edition launch through to its consumer iteration in November 2015. Used by global companies and institutions alike to showcase virtual reality (VR), the headset has seen numerous videogames, apps and 360-degree video experiences become available. But the Gear VR is lacking in some of the more immersive aspects of VR which its bigger cousins like Oculus Rift and HTC Vive will be able to do, and that is room scale motion tracking. The mobile HMD can head track but doesn’t allow any other forms of movement, now IndoTraq is bringing this feature to Gear VR. READ MORE

Hands On With Gear VR Controller Rink

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Virtual reality (VR) has had a great start to the year with the Consumer Electronic Show (CES) 2016 featuring the technology everywhere, from the grand opulent exhibits in the central hall to the hive of activity in the marketplace style stands in the farthest reaches of the event. And it was in the latter, nestled tightly amongst a variety of other companies excitedly showcasing their ideas, that Samsung’s Creative Lab Projects were demoing Rink, a prototype hand-motion controller for the company’s Gear VR head-mounted display (HMD). READ MORE