Category Archives: Field of View

Oculus Connect 2014: VR Figureheads Slip Comfortably into New Roles as Company Delivers the Next Best Thing to the Consumer Rift

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Precious few companies will ever get to experience the kind of whirlwind year that Oculus VR has enjoyed in 2014. Just nine months ago the team debuted a new prototype for its Oculus Rift virtual reality (VR) head-mounted display (HMD) and now, barely two months after that prototype’s relevant development kit shipped, we have another. And that’s without mentioning the acquisitions, hires and other announcements which have kept the company in the headlines throughout the year, all of which was capped off with yesterday’s Oculus Connect developer conference in Hollywood, California. READ MORE

Hands-on: Oculus Rift Crescent Bay Prototype

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Oculus VR’s big announcement at Oculus Connect was the revelation of a new prototype: Crescent Bay. Aligned with Crystal Cove in that it’s not a consumer version nor a development kit, Crescent Bay is a prototype design that will inevitably form the basis of the next iteration of the Oculus Rift head-mounted display (HMD) that will be made available to developers. However, this time it’s more than just a visual product; Crescent Bay also includes built-in audio. READ MORE

Hands-On with Kite & Lightning’s The Voice 360: Be the Coach

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Kite & Lightning are a widely respected independent development studio that has established huge credibility within the virtual reality (VR) community. Their original creations such as The Station and the highly praised Senza Peso have been regularly touted as the current pinnacle of passive VR experiences. As the studio matures it was inevitable that such a reputation would lead to commercial products and high-profile licenses, but their first release, The Voice 360: Be the Coach, no one could have guessed. READ MORE

Hands-On with Samsung’s Gear VR

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Samsung today unveiled the much rumoured Gear VR head-mounted display (HMD), a partnership with Oculus VR that will see virtual reality (VR) brought to mobile technology in a more impressive fashion than any other vendor has yet presented. Oculus VR’s Palmer Luckey has famously stated that ‘the enemy of VR is bad VR,’ and it’s clear that the partnership has resulted in a device that manages to leap that difficult hurdle. READ MORE

Hands-On with Crytek’s VR Tech Demo

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Stunning. Absolutely stunning. There is an argument that even the most gorgeous technical demonstration is pointless if it’s being delivered on hardware that even the most deeply committed consumer would baulk at the idea of investing in, but in these earliest days of virtual reality (VR) it’s so very hard not to care. Crytek may have been suffering from some turbulent times of late, but here in their unnamed VR tech demo, it doesn’t show. READ MORE

Radial-G : Racing Revolved – Kickstarter Post-Mortem Part 2

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As fans will surely know by now, virtual reality (VR) compatible sci-fi racer Radial-G sadly failed its Kickstarter campaign for funding last week.  Developer Tammeka Games had hoped to raise £50,000 GBP to develop the title on PC, Mac, Linux, PlayStation 4, Android and iOS, but ended up falling short of its goals. Earlier in the week VRFocus published the first part in an extensive post-mortem from the team, examining what had gone well and the positives and negatives of its campaign. READ MORE

Radial-G : Racing Revolved – Kickstarter Post-Mortem Part 1

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Few Kickstarter campaigns see as much of a commitment from its creators as Radial-G developer Tammeka Games. Over the course of a month from 3rd July – 2nd August 2014 the developer poured everything it had into trying to raise £50,000 GBP to fund development of its upcoming virtual reality (VR) compatible racing title. Sadly, despite plenty of support from the VR community and beyond, the campaign fell short of expectations, leaving the team to rethink its approach to the title. READ MORE

Which Developers Got their Oculus Rift DK2s Today?

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Christmas doesn’t come for another five months but if you were to take a look at the virtual reality (VR) community today you might think we had already arrived in December. After a just over four months since its announcement, the first shipments of the Oculus Rift VR head-mounted display’s (HMD) second development kit (DK2) have finally arrived for developers and enthusiasts alike. The day has seen a number of fans and teams excitedly posting images of their new kits all over the internet, while Oculus VR itself has released an update for its software development kit (SDK) and hurriedly corrected terms & conditions in the wake of the release. READ MORE

The Assembly – Madeleine Stone’s Incarceration

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I awake to find myself artificially encumbered. My captors, unaware that I have regained consciousness, idly continue their muttering to one another and candidly inform me that this is not somewhere I should wish to be. Unable to move as my journey continues along a brightly lit corridor the gurney that is my home blocks my vision, but I remain alert and am able to identify many of the rooms I am passing by: ominous laboratories play host to all kinds of experiments and the compliment of a washroom suggests that this organisation is very much human; but why then am I their prisoner? READ MORE

Avegant Glyph: A Different Kind of HMD

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The Oculus Rift. Project Morpheus. GameFace. Altergaze. Dive. These are just some of the many head-mounted displays (HMDs) available now or coming to market soon that focus primarily on one very distinct technology: virtual reality (VR). However, what would happen if a HMD that was capable of VR also looked towards stereoscopic movies, high quality audio and other media? Avegant’s Glyph is the exact answer to that question. READ MORE