Category Archives: Field of View

Meet Solid Eye – PlayStation’s First 3D Headset from the Creators of Metal Gear

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The PlayStation 4, Sony Computer Entertainment (SCE) claims, is the first videogame console it’s made that is capable of running virtual reality (VR) software. Similarly, its predecessor, PlayStation 3, was touted as its first system capable of 3D. Both of these statements are largely true; SCE’s newest hardware seems to be just about capable of meeting VR’s high demands and the PlayStation 3 was the first console to make a good (albeit unsuccessful) push for 3D titles. But, dig a little deeper into the history of one of the biggest names in the industry, and you’ll find that it was neither the PlayStation 3 nor PlayStation 4 that first dabbled with the technology. It was in fact a significantly less powerful machine, the PSP. READ MORE

Indies: Driving the VR Revolution Forwards

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There are some studios that cause videogame fans to froth at the mouth when thinking about what they could do in virtual reality (VR). Seeing Naughty Dog bring its flawless brand of storytelling to the technology, or getting to experience one of Bethesda’s celebrated open worlds in VR is what some enthusiasts have been dreaming about ever since they first heard the term ‘Oculus Rift’. But, over the 3 years of painstaking patience and eager anticipation, it’s become clear that these AAA studios aren’t what will truly drive VR going forward, at least not for its first few years of consumer availability. It’s not the 100-man teams that will prove VR’s worth but instead the groups of 1 – 10 passionate developers that form the increasingly important indie scene. READ MORE

Project Morpheus – The PlayStation Move Redemption Story?

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For those on the outside looking in, motion controls are one of the many case studies levelled against virtual reality (VR) technology and its chances of success. It wasn’t so long ago that a Wii-dominated videogame landscape heavily influenced both Sony Computer Entertainment (SCE) and Microsoft’s visions for the PlayStation 3 and Xbox 360 respectively. The latter console would eventually be introduced to Kinect, a system that arguably never reached its full potential before the company pulled the plug on its necessity in the Xbox One. As for PlayStation, SCE came up with something less fondly remembered; PlayStation Move. READ MORE

Unpacked, unrevealed, unreleased: When Will We See the Consumer Gear VR?

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There seemed to be a very clear pattern to follow with the Gear VR mobile virtual reality (VR) head-mounted display (HMD). Originally revealed alongside the Galaxy Note 4 smartphone at least year’s Samsung Unpacked event in Berlin, Germany, the first kit released in time for holiday 2014. A second version quickly followed at the next Unpacked event in March 2015, supporting the Galaxy S6 and S6 Edge phones. When Samsung announced a new Unpacked event for 13th August, then, everyone assumed that the promised consumer version of the Gear VR would be making its debut here. But, days before the event, word arrived that co-creator Oculus VR wouldn’t be attending. READ MORE

Hands-on with Stanford University’s Light Field Stereoscope

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New head-mounted displays (HMDs) are revealed on a near-weekly basis, so it’s become hard not to operate under the preconceived notion that they’ll mostly be a carbon copy of the Oculus Rift or Google Cardboard. Tarring Stanford University’s Light Field Stereoscope with the same brush would be foolhardy however, as for once we come across a HMD that is positively striving for innovation. READ MORE

How Danny Boyle’s Sunshine Shines a Light on the Differences Between VR and AR

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Danny Boyle isn’t particularly known for his work in sci-fi. When people look back at the British director’s immense body of work, they highlight the likes of eye-opening drug drama Trainspotting and the eye-widening survival story of 127 Hours. But, back in 2007, Boyle defied expectations with Sunshine, an underrated sci-fi psychological thriller that tells the tale of a crew of astronauts, physicists and engineers on a mission to reignite our dying sun in 2057. The bleak adventure hopefully isn’t too accurate a vision of the future, but what the piece does seem to get right is the path that both virtual reality (VR) and augmented reality (AR) technology are already starting down. READ MORE

Hands-on with NOON VR

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Smartphone mountable headsets are nothing new. In fact, the marketplace for early adopters in virtual reality (VR) is literally flooded with them at present, with new ‘me too’ products arriving on a near weekly basis. So what is it that sets them apart? There are 3 discernable differences: price, comfort and quality. NOON VR, NextCore Corporation’s entrant into the market, offers a gold standard in at least 2 of these differentiators. READ MORE

Hands-On with AltspaceVR

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Some software releases are offered under obscure labels; a title that represents the expression as opposed to the experience. Within the confines of Redwood City’s premier virtual reality (VR) community space developer that simply isn’t the case. An alternative space for communication and business within VR? AltspaceVR, of course. READ MORE