Category Archives: Make it a (Virtual) Reality

Make it a (Virtual) Reality: Football Manager


Living out sports fantasies is something that many virtual reality (VR) want to do. The tech may still be some way off from making us the best athletes in the world, but it’s impossible to deny the lure of putting on the Oculus Rift and scoring the perfect goal in a World Cup final or winning a Grand Slam tournament with a stunning return. But there’s another element of the sports genre that could be made much more powerful in VR; management simulation. READ MORE

Make it a (Virtual) Reality: Fallout + Wasteland


Twice now VRFocus has visited the barren wastelands of the Fallout franchise to talk about what could be for virtual reality (VR). Bethesda Softworks’ open worlds are some of the most eagerly requested locations to explore with a head-mounted display (HMD) such as an Oculus Rift, with modders and enthusiasts going to great lengths to get this week’s Fallout 4 working with the technology. But, while we’ve looked forward with the franchise before, we’ve never really paid tribute to its past. READ MORE

Make it a (Virtual) Reality: Call of Duty: Black Ops III


Call of Duty in VR. It’s what the uneducated (in VR) mind first thinks of when they hear about the Oculus Rift, HTC Vive or PlayStation VR head-mounted displays (HMDs) for the first time. But anyone that’s been following the tech will tell you that the fast-paced action and tightly-scripted sequences of this juggernaut are a recipe for a VR disaster, at least with the tech in its current state. Still, that doesn’t mean it’s not fun to occasionally look Activision’s seemingly unstoppable series and think about what could be, especially when it comes to the latest release, Call of Duty: Black Ops III. READ MORE

Make it a (Virtual) Reality: The Legend of Zelda: Tri Force Heroes


VRFocus knows just how painful it can be to think about the possibilities of a virtual reality (VR) entry into The Legend of Zelda franchise. That’s not because such a prospect could be disastrous; quite the opposite in fact. It’s more to do with the fact that the series, which routinely makes the best use of creator Nintendo’s hardware, could go hand-in-hand with the tech, but instead that its owner seems so far away from ever embracing VR. We have, of course, already talked about a VR addition to the series in ‘Make it a (Virtual) Reality’ before. But, with The Legend of Zelda: Tri-Force Heroes‘ out this week, we’re taking another look, this time with a focus on Link’s top-down adventures. READ MORE

Make it a (Virtual) Reality: Star Wars: Battlefront


It’s time to live the dream. Take your blaster in hand and join the frontline with your Rebel comrades. Set foot on the sparkling Hoth snow, taking a brief moment to appreciate its beauty before staring up at the horizon to face the incoming Imperial onslaught. The AT-ST towers above you as it plods ever forward, seemingly not to be stopped under two Snowspeeders zoom overhead, their sudden arrival causing you to duck with momentary panic. You keep an eye on the aerial battle as you begin to trade fire with a legion of Stormtroopers, watching as one craft elegantly weaves around the legs of the mech. A tripwire is laced around it and it begins to stumble, just as it reaches your trench. Your jaw drops as the enormous mechanical beast starts to tip, giving you just seconds to clear out of the way. The silence that follows the thunderous explosion is broken by your friends cheering. READ MORE

Make it a (Virtual) Reality: Iron Fish


Many of us want virtual reality (VR) to go deeper. We of course mean that figuratively, expanding on the tech’s current limits and appeal, but we also mean it very literally. VR opens up one of the most fascinating, picturesque and yet deadly areas of our planet, the ocean. With the Oculus Rift head-mounted display (HMD) and more we don’t need to strap on diving gear and head out into the unknown to experience the thrill of uncharted waters, we can do it from our own armchairs. Developers are already exploring this to some degree; World of Diving from Vertigo Games allows for multiplayer exploration while Minority Media’s Time Machine VR offers an educational experience. READ MORE

Make it a (Virtual) Reality: Tony Hawk’s Pro Skater 5


This week marks the return of the Tony Hawk videogame franchise with a resurrection of the original series, Tony Hawk’s Pro Skater 5. Sadly, it doesn’t look like the latest entry in this once beloved line is living up to expectations, boasting a dismal 27 rating on Metacritic at the time of writing, with widespread reports of often amusing bugs and breaks. No doubt the series will once again be going back to the drawing board after what’s shaping up to be another unsuccessful outing, leaving publisher Activision to work out its next move (if it even gets to make one).  Perhaps the answer lies in virtual reality (VR). READ MORE

Make it a (Virtual) Reality: Blood Bowl II


A videogame adaptation of a highly praised Games Workshop production, the original Blood Bowl videogame surprised many with its accurate recreation of the turn-based ruleset and persistent team levelling system, as well as the addition of a somewhat misguided real-time gameplay mode. The newly released Blood Bowl II does away with the latter and concentrates on what videogame adaptations of board games do best: make the original ruleset available to all in a variety of gameplay modes. READ MORE

Make it a (Virtual) Reality: Super Mario Maker


Nintendo lends itself especially well to VRFocus‘ ‘Make it a (Virtual) Reality’ feature, which makes it all the more heart-breaking that its stable of beloved franchises and classic videogames seem far off from getting VR adaptions. Recently the company has put a bold new spin on what’s easily its most recognisable franchise; Mario. Last week saw the company launch Super Mario Maker for the Wii U, handing the keys to the Mushroom Kingdom over to the player for the first time. VRFocus has pondered about the Italian plumber’s adventures in VR before, but this unique new take warrants another quick look. READ MORE

Make it a (Virtual) Reality: Tearaway Unfolded


Many an eyebrow shifted when the PlayStation Vita’s unique feature set was revealed. Packed with front and read touch surfaces, SIXAXIS tilt sensing, microphones, front and rear cameras and more, this was a device that threw in everything but the kitchen sink. Many struggled to see how videogames such as Uncharted: Golden Abyss would find suitable uses for these extras, and implementation was often forced. But there was one experience, one joyful, glorious adventure that sewed these mechanics together into a perfect package; Tearaway. READ MORE