Category Archives: Make it a (Virtual) Reality

Make It A (Virtual) Reality: Mad Max vs Metal Gear Solid V: The Phantom Pain

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This week saw the release of 2 highly anticipated videogame titles, with both Mad Max and Metal Gear Solid V: The Phantom Pain arriving at retail stores throughout North America and Europe. Both titles have the weight of expectation upon them, and both have managed to entice and antagonise series fans in a variety of ways. But if they were to come to virtual reality (VR) would it have been a different story? READ MORE

Make It A (Virtual) Reality: Tachyon: The Fringe

Tachyon: The Fringe

If, as a gamer, there’s one genre I’ve really wanted to get involved with but have simply failed to connect with it’s that of the space combat sim. There’s been plenty of rich worlds down the years but the vast majority have felt, at least to me, inaccessible due to the amount of time they inevitably require as well as the fact my PC was inevitably never up to scratch. READ MORE

Make it a (Virtual) Reality: Everybody’s Gone to the Rapture

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Alien worlds, other dimensions, tropical forests, sun-licked beaches and, of all places, Shropshire? Videogames have taken players to fantastical, unimaginable and idealistic locations over the years, but it’s not until you first catch sight of the humbling meadows and towns of the English county seen in The Chinese Room’s Everybody’s Gone to the Rapture that you realise we still have plenty of places to travel to. Out this week on PlayStation 4, this first-person exploration experience wouldn’t so much benefit from VR support as to be transformed by it. READ MORE

Make it a (Virtual) Reality: Rare Replay

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Rare celebrates its 30th anniversary this year. From the likes of Battletoads to Perfect Dark this beloved developer has created some of the defining entries in a wide range of videogame genres. Parent company Microsoft is recognising this milestone in style, releasing Rare Replay, a collection that reaches beyond those 30 years to when the studio went by the name of Ultimate Play the Game and spanning all the way up to recent releases such as Banjo-Kazooie: Nuts & Bolts. Set for launch on Xbox One, the set presents a unique opportunity to not only play some classic videogames, but cherry-pick which titles we’d love to see in VR. READ MORE

Make It A (Virtual) Reality: Total War

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As I’ve mentioned before on ‘Make It A (Virtual) Reality’ every so often our ideas for the feature don’t come from our past experiences or as they sometimes do get based on the most recent videogame release of the day. For instance Batman: Arkham Knight was a candidate for this article at one point until of course everything else happened that made the wish for VR functionality somewhat of a moot point when functionality in every other aspect was being desired. No, every so often the ideas come from you, the VRFocus community as did today’s topic Total War which sprung from the desire of one of our Twitter followers to see a return of the BBC series Time Commanders which featured, though never mentioned, the Total War games. READ MORE

Make It A (Virtual) Reality: Atmosfear

Atmosfear

E3 is over for another year – and what an expo it was. As I initially began to write this piece journalists from around the world were being shoved, bleary eyed into the backs of cars, taxis and ferried onto planes in order to take them back home. Those of us who didn’t go to the event were of course in just as bad a shape in terms of tiredness from the late nights watching all the streams for the merest snippet of news – yes even the PC stream, and no I didn’t know what on earth was going on half the time in that either. READ MORE

Make It A (Virtual) Reality: Child of Eden

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Back at the end of April we ran a story about how Microsoft unveiled the Windows Holographic platform as part of its development for HoloLens. At the time one of our community members tweeted back: “Microsoft promised a lot with Kinect and that turned out to be %99.99999999999999999999999999999999999999 hype.”

To which I responded with “Every time I see someone say Kinect never delivered, I go ‘there goes a poor soul who has never played Child of Eden‘.” READ MORE

Make it a (Virtual) Reality: Fallout 4

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War… war never changes. Unless it’s in VR.

This week saw Bethesda Softworks finally announce what has to be one of the most anticipated titles in some time; Fallout 4. Yes, the developer of The Elder Scrolls series is heading back to the wasteland to bring fans more bandit-fighting, Nuka cap-trading, mutant avoiding adventures from everyone’s favourite post-apocalyptic universe. This is the first title from the developer since 2011’s The Elder Scrolls V: Skyrim and its debut on both PlayStation 4 and Xbox One along with the expected PC version. A wide range of new features and improvements are expected as a result, and wouldn’t it be great if virtual reality (VR) was one of them? READ MORE

Make It A (Virtual) Reality: Splatoon

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They’ve invaded your territory again, you looked away for just a moment and then two of your friends were whacked. Now one of them is in the base looking to take a large chunk of land away from right under your nose. You dive under cover, sliding through your own personal painted pathways up over walls and round corners until you find the interloper. Rising up from the floor you pepper the area with your colour but your slippery foe twists out of the way, sending an arc of lime green over your shoulder. Throwing caution to the wind you rush forward, diving behind your opponent and coating them in a bright cyan. Inked, they crumple to the ground and disappear. You quickly undo the damage they did and launch yourself back into the fray.  This is one turf war where you can’t hang around. READ MORE