Category Archives: Make it a (Virtual) Reality

Make it a (Virtual) Reality: Tony Hawk’s Pro Skater 5


This week marks the return of the Tony Hawk videogame franchise with a resurrection of the original series, Tony Hawk’s Pro Skater 5. Sadly, it doesn’t look like the latest entry in this once beloved line is living up to expectations, boasting a dismal 27 rating on Metacritic at the time of writing, with widespread reports of often amusing bugs and breaks. No doubt the series will once again be going back to the drawing board after what’s shaping up to be another unsuccessful outing, leaving publisher Activision to work out its next move (if it even gets to make one).  Perhaps the answer lies in virtual reality (VR). READ MORE

Make it a (Virtual) Reality: Blood Bowl II


A videogame adaptation of a highly praised Games Workshop production, the original Blood Bowl videogame surprised many with its accurate recreation of the turn-based ruleset and persistent team levelling system, as well as the addition of a somewhat misguided real-time gameplay mode. The newly released Blood Bowl II does away with the latter and concentrates on what videogame adaptations of board games do best: make the original ruleset available to all in a variety of gameplay modes. READ MORE

Make it a (Virtual) Reality: Super Mario Maker


Nintendo lends itself especially well to VRFocus‘ ‘Make it a (Virtual) Reality’ feature, which makes it all the more heart-breaking that its stable of beloved franchises and classic videogames seem far off from getting VR adaptions. Recently the company has put a bold new spin on what’s easily its most recognisable franchise; Mario. Last week saw the company launch Super Mario Maker for the Wii U, handing the keys to the Mushroom Kingdom over to the player for the first time. VRFocus has pondered about the Italian plumber’s adventures in VR before, but this unique new take warrants another quick look. READ MORE

Make it a (Virtual) Reality: Tearaway Unfolded


Many an eyebrow shifted when the PlayStation Vita’s unique feature set was revealed. Packed with front and read touch surfaces, SIXAXIS tilt sensing, microphones, front and rear cameras and more, this was a device that threw in everything but the kitchen sink. Many struggled to see how videogames such as Uncharted: Golden Abyss would find suitable uses for these extras, and implementation was often forced. But there was one experience, one joyful, glorious adventure that sewed these mechanics together into a perfect package; Tearaway. READ MORE

Make It A (Virtual) Reality: Mad Max vs Metal Gear Solid V: The Phantom Pain


This week saw the release of 2 highly anticipated videogame titles, with both Mad Max and Metal Gear Solid V: The Phantom Pain arriving at retail stores throughout North America and Europe. Both titles have the weight of expectation upon them, and both have managed to entice and antagonise series fans in a variety of ways. But if they were to come to virtual reality (VR) would it have been a different story? READ MORE

Make It A (Virtual) Reality: Tachyon: The Fringe

Tachyon: The Fringe

If, as a gamer, there’s one genre I’ve really wanted to get involved with but have simply failed to connect with it’s that of the space combat sim. There’s been plenty of rich worlds down the years but the vast majority have felt, at least to me, inaccessible due to the amount of time they inevitably require as well as the fact my PC was inevitably never up to scratch. READ MORE

Make it a (Virtual) Reality: Everybody’s Gone to the Rapture


Alien worlds, other dimensions, tropical forests, sun-licked beaches and, of all places, Shropshire? Videogames have taken players to fantastical, unimaginable and idealistic locations over the years, but it’s not until you first catch sight of the humbling meadows and towns of the English county seen in The Chinese Room’s Everybody’s Gone to the Rapture that you realise we still have plenty of places to travel to. Out this week on PlayStation 4, this first-person exploration experience wouldn’t so much benefit from VR support as to be transformed by it. READ MORE

Make it a (Virtual) Reality: Rare Replay


Rare celebrates its 30th anniversary this year. From the likes of Battletoads to Perfect Dark this beloved developer has created some of the defining entries in a wide range of videogame genres. Parent company Microsoft is recognising this milestone in style, releasing Rare Replay, a collection that reaches beyond those 30 years to when the studio went by the name of Ultimate Play the Game and spanning all the way up to recent releases such as Banjo-Kazooie: Nuts & Bolts. Set for launch on Xbox One, the set presents a unique opportunity to not only play some classic videogames, but cherry-pick which titles we’d love to see in VR. READ MORE

Make It A (Virtual) Reality: Total War


As I’ve mentioned before on ‘Make It A (Virtual) Reality’ every so often our ideas for the feature don’t come from our past experiences or as they sometimes do get based on the most recent videogame release of the day. For instance Batman: Arkham Knight was a candidate for this article at one point until of course everything else happened that made the wish for VR functionality somewhat of a moot point when functionality in every other aspect was being desired. No, every so often the ideas come from you, the VRFocus community as did today’s topic Total War which sprung from the desire of one of our Twitter followers to see a return of the BBC series Time Commanders which featured, though never mentioned, the Total War games. READ MORE