Category Archives: Make it a (virtual) Reality

Make it a (Virtual) Reality: Super Smash Bros.


Virtual reality (VR) in its current state is best applied to slower, more plodding experiences so that users can acclimatise to the technology without worrying about simulation sickness. On first thought, then, the fast-paced, head-spinning battles of the Super Smash Bros. series seem to be exactly the opposite of what you’d want to see in VR, then. Four-player first-person timed-matches in which each combatant struggles to survive as they’re knocked to and fro? That’s a recipe for disaster on current Oculus Rift kits. But, then again, who said that first-person perspective had to be from the fighters’ view? READ MORE

Make it a (Virtual) Reality: Fallout


We want virtual reality (VR) to take us to beautiful, fantastical, surreal, unimaginable places. We want to scale impossible heights, meet undiscovered creatures and survive the most intense battles. So do we really want to travel to a barren, diseased landscape where horrific monsters roam freely and bandits wait around every corner? Yes, we really do. Especially if that experience is created within the Fallout franchise. READ MORE

Make it a (Virtual) Reality: Eternal Darkness: Sanity’s Requiem


If you’ve had so much as a passing interest in virtual reality (VR) technology over the past few years, then it’s likely crossed your mind that head-mounted displays (HMD) are a perfect companion to the horror genre. The isolation and immersion provided by the likes of the Oculus Rift can create an atmosphere unlike anything achievable with a standard screen. As those more deeply invested in VR will no doubt know, many developers have already tried to capitalise on this. The Oculus VR Share platform, a portal for free VR software, is littered with scary experiences while some high-profile studios such as The Creative Assembly have been using the Oculus Rift with their projects such as Alien: Isolation. READ MORE

Make it a (Virtual) Reality: Rocksmith


Earlier in the week Ubisoft San Francisco, the developer behind the Rocksmith videogames, dropped a tantalising hint that virtual reality (VR) technology support could play a big part in the series’ future. The developer suggested that using VR could allow players to look at the guitar they are using to learn as they are taught how to play it. Just the thought of this brings several ideas for how VR could enhance the process of learning an instrument. READ MORE

Make it a (Virtual) Reality: The Evil Within


Last month saw Shinji Mikami, the celebrated creator of the Resident Evil series, return to the genre he helped shape with The Evil Within from Tango Gameworks. The title harkens back to different eras of Mikami’s career, from the scary beginnings of the original Resident Evil to the action landmark that is Resident Evil 4. It even goes a little further than that, revisiting themes seen in the overlooked Shadows of the Damned before eventually making a few marks of its own. The title was met with a mostly positive reaction from critics and consumers, suggesting that it could have a future ahead of it. Its terrifying blend of psychological horror and intense action also make it a unique candidate for a VR adaption. READ MORE

Make it a (Virtual) Reality: Mario Kart


The racing genre is something of a given for virtual reality (VR) experiences. With the player seated and hands firmly locked to a steering wheel, racing videogames avoid many of the issues and limitations that other VR titles currently face. That said, it’s not a match made in heaven; Sony Computer Entertainment (SCE) Head of Worldwide Studios Shuhei Yoshida earlier this year admitted that Evolution Studios’ DriveClub had now fared well with experimental VR support. The sense of speed can indeed be disorientating. But not all racing titles are about fast cars and realistic visuals. In fact, the karting genre seems perfect for a VR adaption. READ MORE

Make it a (Virtual) Reality: Mass Effect


You stare out at the galaxy. Hundreds of planets are strung out for as far as you can see. Each one presents a whole new landscape, atmosphere, civilisation and culture to become immersed in. You think over your next destination as the sound of consoles clicking and virtual keyboards tapping surrounds you. Members of your squad brush shoulders with you as they head to the armoury. The cockpit and pilot rest at the end of the corridor in front of you. This is your ship to command and your galaxy to explore. READ MORE

Make it a (Virtual) Reality: Real-Time Strategy


Usually with VRFocus’ ‘Make it a (Virtual) Reality’ series a specific videogame or movie franchise is picked for a virtual reality (VR) conversion. But thinking about the real-time strategy (RTS) genre, it quickly becomes apparently that the kind of improvements VR could bring apply to almost every title. The changes we’d like to see the Oculus Rift VR head-mounted display (HMD) make to the likes of Command and Conquer, Total War, Company of Heroes and many, many more are virtually the same. With that in mind, this week’s piece will look at the genre as a whole. READ MORE

Make it a (Virtual) Reality: Another World


Virtual reality (VR) fans narrowly missed out on the chance to see adventure videogame legend Paul Cuisset work with virtual reality (VR) earlier this year as the developer’s Kickstarter campaign for the upcoming Subject 13 failed to hit a stretch goal for Oculus Rift head-mounted display (HMD) support. That’s certainly a shame, as the imaginative worlds the developer has created in the past certainly deserve to be realised in VR. Nowhere is that more evident than in Another World. READ MORE

Make it a (Virtual) Reality: Yakuza


Popular though it may be in Japan, in recent years SEGA has stopped bringing its Yakuza videogame franchise to western shores. The last entry to be release in the US and EU was the PlayStation 3’s Yakuza: Dead Souls. Following its release Yakuza 5 and Yakuza: Ishin have both failed to make the journey, and there are no signs that the upcoming Yakuza 0 will be any different. It’s something of a tragic situation for fans of the series that can’t speak Japanese, and even moreso when you consider the series’ potential for virtual reality (VR). READ MORE