Category Archives: Make it a (virtual) Reality

Make it a (Virtual) Reality: Mass Effect


You stare out at the galaxy. Hundreds of planets are strung out for as far as you can see. Each one presents a whole new landscape, atmosphere, civilisation and culture to become immersed in. You think over your next destination as the sound of consoles clicking and virtual keyboards tapping surrounds you. Members of your squad brush shoulders with you as they head to the armoury. The cockpit and pilot rest at the end of the corridor in front of you. This is your ship to command and your galaxy to explore. READ MORE

Make it a (Virtual) Reality: Real-Time Strategy


Usually with VRFocus’ ‘Make it a (Virtual) Reality’ series a specific videogame or movie franchise is picked for a virtual reality (VR) conversion. But thinking about the real-time strategy (RTS) genre, it quickly becomes apparently that the kind of improvements VR could bring apply to almost every title. The changes we’d like to see the Oculus Rift VR head-mounted display (HMD) make to the likes of Command and Conquer, Total War, Company of Heroes and many, many more are virtually the same. With that in mind, this week’s piece will look at the genre as a whole. READ MORE

Make it a (Virtual) Reality: Another World


Virtual reality (VR) fans narrowly missed out on the chance to see adventure videogame legend Paul Cuisset work with virtual reality (VR) earlier this year as the developer’s Kickstarter campaign for the upcoming Subject 13 failed to hit a stretch goal for Oculus Rift head-mounted display (HMD) support. That’s certainly a shame, as the imaginative worlds the developer has created in the past certainly deserve to be realised in VR. Nowhere is that more evident than in Another World. READ MORE

Make it a (Virtual) Reality: Yakuza


Popular though it may be in Japan, in recent years SEGA has stopped bringing its Yakuza videogame franchise to western shores. The last entry to be release in the US and EU was the PlayStation 3’s Yakuza: Dead Souls. Following its release Yakuza 5 and Yakuza: Ishin have both failed to make the journey, and there are no signs that the upcoming Yakuza 0 will be any different. It’s something of a tragic situation for fans of the series that can’t speak Japanese, and even moreso when you consider the series’ potential for virtual reality (VR). READ MORE

Make it a (Virtual) Reality: The Lord of the Rings


You are drenched, exhausted and, above all, terrified. Following the long journey to Helm’s Deep, you now find yourself standing on top of its walls, being beaten by the rain as an impossibly large army of Uruk Hai begins to mindlessly cry for blood. The sea of degenerates stretches out further than the eye can see, and you know that the battle won’t be over until every last one of them has been dealt with. Your hands grip the hilt of your sword a little tighter as the enemy’s pounding feet take charge. It’s time to go to war. READ MORE

Make it a (Virtual) Reality: Destiny


While it’s easy to get tired of the sheer amount of first-person shooters (FPS) in today’s videogame climate, it’s hard to deny their simply joys. Their accessibility and instant payoff make them the ideal test bed for new consoles, controllers and technologies. That said, traditional FPS videogames undoubtedly prove something of a conundrum for virtual reality (VR) technology at this stage. Without a gun to hold in player’s own hands as they take cover and return fire, immersion can be broken instantly. There’s also the issue of keeping pace with some of the more fast-paced entries in the genre such as Call of Duty, which even the Oculus Rift’s second development kit (DK2) may struggle to meet demands of without players getting simulator sickness. READ MORE

Make it a (Virtual) Reality: Best of Mobile


Earlier this week the floodgates to mobile virtual reality (VR) opened as Samsung revealed its Gear VR head-mounted display (HMD), compatible with its new Galaxy Note 4 smartphone. A raft of developers have since come forward to confirm support for the device, including many that were already working with Oculus VR’s Oculus Rift HMD to some degree. Some are even porting beloved mobile classics to the new platform. This begs the question; what other mobile titles could come to VR? READ MORE

Make it a (Virtual) Reality: Pokemon


“So I have a lifelong dream. It’s something I’ve been passionate about since I was a kid and I think virtual reality could really enable it. I’ve always wanted to be a Pokemon master and that’s really what I want to do. I want to play an incredible, virtual reality Pokemon MMO.If I got my golden ticket, that’s where it’s taking me. I’m gonna catch them all, I’m gonna battle all my friends, I’m going to meet whatever the vague definition of a Pokemon master is. “ READ MORE

Make it a (Virtual) Reality: Grand Theft Auto


If there’s one franchise that could and should prove to be the ultimate virtual reality (VR) sandbox, it’s Grand Theft Auto. Ever since Rockstar Games revolutionised videogames with 2001’s Grand Theft Auto III the series has remained a consistent example in how to let players run free in the world and have fun the way they want to. Imagine transporting those open worlds and countless activities to the world of VR. READ MORE

Make it a (Virtual) Reality: P.T.


One of Gamescom 2014’s biggest announcements very nearly slipped everyone earlier this week when Sony Computer Entertainment (SCE) announced a new horror title named P.T., with a playable teaser released onto the PlayStation 4 Store. Looking back on the reveal, its deliberate shroud of mystery and placement straight after a showing of Hideo Kojima’s Metal Gear Solid V: The Phantom Pain should have been clear signs that it was more Konami trickery. Sure enough, P.T. turned out to really be an extended teaser for a new Silent Hill title, Silent Hills. READ MORE