Category Archives: Make it a (virtual) Reality

Make it a (Virtual) Reality: Dying Light


You could be on vacation. From the rooftops this picturesque city looks like the ideal holiday-making destination with sun-licked trees and rustic buildings. Then you look down and notice the thousands of thousands of zombies, tripping over each other in a desperate, hopeless scramble to get a taste of your flesh. Perhaps not the best place to take a week off, then. You tiptoe around the edge of the roof, the wind clearly tempted to push just a little too hard. A zombie suddenly appears from around the corner, its flailing arms made all the more threatening by your uneasy footing. One slip and it’s a very fast and real trip to the ground floor. READ MORE

Make it a (Virtual) Reality: The Order: 1886


Now this is cinematic virtual reality (VR). You’re standing on top of a blimp, a powerful wind trying to carry you away. Rooftops can be seen miles beneath you while your Captain fails to make his voice heard over the roar of the engines. You strap yourself in and rappel down the side of the craft, starting to suffer from a very real case of vertigo as you descend. Inside, there’s an intense series of fist fights and close-quarters shootouts to be had, with bullets screeching past your head and enemies racing towards you. READ MORE

Make it a (Virtual) Reality: Evolve


You’ve lost sight of the target. Wading through bushes that stretch out into the dense forest, it’s becoming impossible to gather your bearings. Your teammates are all lost, trying to lick their wounds from the disastrous last battle. The light drizzle of rain creates a consistent din as it hits broad leafs and flickers of lightning provided momentary illumination. You hear a muffled grunt from above and your eyes begin to climb the nearest tree trunk. For a split second you catch sight of the Wraith hovering above you. A moment later and it’s all over. READ MORE

Make it a (Virtual) Reality: Moon Chronicles


Next week sees the launch of the New Nintendo 3DS, a updated version of the popular handheld system that packs in new control options, upgraded 3D capabilities and improved processing. With it comes something of a revival in content for the platform, with a large number of titles planned for release over the next few months. However just ahead of the system’s launch comes the remainder of Moon Chronicles, an episodic first-person shooter (FPS) series that remakes the original Moon on DS from Renegade Kid. It may seem strange to pick a handheld title for VRFocus’ ‘Make it a (Virtual) Reality’ series, but take one look at Moon Chronicles and it’s clear to see that the title is ripe for a VR adaption. READ MORE

Make it a (Virtual) Reality: Life is Strange


Virtual reality has the power to strengthen the relationships that people grow with characters in videogames. Imagine making real eye-contact with The Walking Dead’s Clementine or fighting alongside BioShock Infinite’s Elizabeth as if they were real people. It’s a hugely promising concept that could serve to enrich narratives over the course of the next few years. This week sees the launch of one such title that could truly show the potential of VR storytelling. That title is Life is Strange from Dontnod Entertainment. READ MORE

Make it a (Virtual) Reality: Resident Evil HD


The twisting halls of the Spencer Mansion are burned into your memory but you’ve never seen them like this before. The dim lights now cause you to squint to see the end, the corners are completely obscured, and the windows simply showcase a thick army of trees for miles to see. We’ve learnt to walk the rooms of the Spencer Mansion countless times before, but we’ve never truly stepped foot in it. READ MORE

Make it a (Virtual) Reality: CES


For two years running now the Consumer Electronics Show (CES) in Las Vegas, Nevada, USA has proved to be a significant event in the virtual reality (VR) calendar. In 2014 Oculus VR revealed its Crystal Cove prototype for Oculus Rift head-mounted display (HMD), laying the foundation for the second development kit (DK2). Now in 2015 not only has Oculus VR brought its latest prototype, Crescent Bay, to the show but a wide range of other companies are offering VR products. With the consumer release of some of these HMDs expected later this year, perhaps 2016 could prove to be the most significant year for VR and CES yet. How? By letting fans visit the show for themselves. READ MORE

Make it a (Virtual) Reality: 2015


For the past year, VRFocus has been delivering the latest updates on virtual reality (VR) videogames and hardware. But while much of the coverage is rooted in the facts and realities of the technology, once a week VRFocus’ mind drifts and wonders about what videogames and franchises could make great VR adaptions. The feature is going to carry on in 2015, with a look at some of the latest releases. But looking at the year ahead, there are some franchises that this feature has already visited. READ MORE

Make it a (Virtual) Reality: Super Smash Bros.


Virtual reality (VR) in its current state is best applied to slower, more plodding experiences so that users can acclimatise to the technology without worrying about simulation sickness. On first thought, then, the fast-paced, head-spinning battles of the Super Smash Bros. series seem to be exactly the opposite of what you’d want to see in VR, then. Four-player first-person timed-matches in which each combatant struggles to survive as they’re knocked to and fro? That’s a recipe for disaster on current Oculus Rift kits. But, then again, who said that first-person perspective had to be from the fighters’ view? READ MORE

Make it a (Virtual) Reality: Fallout


We want virtual reality (VR) to take us to beautiful, fantastical, surreal, unimaginable places. We want to scale impossible heights, meet undiscovered creatures and survive the most intense battles. So do we really want to travel to a barren, diseased landscape where horrific monsters roam freely and bandits wait around every corner? Yes, we really do. Especially if that experience is created within the Fallout franchise. READ MORE