Category Archives: VR vs.

VR vs. Gear VR Launch

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It appears that things are finally falling in place for the launch of Samsung’s Gear VR, a new virtual reality (VR) head-mounted display (HMD) that runs with the company’s Galaxy Note 4 smartphone. The kit is due to arrive in the USA in a matter of weeks, launching in early December 2014. Even with the delay of just under two months, that’s a remarkably quick turnaround from the reveal of the device back in early September 2014. That said, Gear VR isn’t set to have the most straightforward launch. There are a number of factors that make it something of an unknown quantity at the moment. Just how are things shaping up ahead of release? READ MORE

VR vs. Post-Samsung Developer Conference

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Back in September 2014 Oculus VR held its first ever developer conference in Oculus Connect. Shortly after the show, VRFocus reflected on how the company had shown a positive new side that suggested it would be able to present itself properly when the time came to directly address consumers about the Oculus Rift virtual reality (VR) head-mounted display (HMD). It was an organised, efficient event that raised the bar for the standard expected of Oculus VR announcements going forward. Sadly, the 2014 Samsung Developer Conference (SDC) didn’t quite meet that bar. READ MORE

VR vs. Samsung Developer Conference 2014

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2014 may be drawing to a close but there’s still at least one more virtual reality (VR) event that fans should keep an eye on. This week sees the Samsung Developer Conference (SDC) take place from 11th – 13th November in San Francisco, California. The company will use the event to host a range of talks and sessions on creating for its wide range of products. Of course, this includes the much anticipated Gear VR, a smartphone-based head-mounted display (HMD) created in partnership with Oculus VR itself. Just what can VR fans expect from the event? READ MORE

VR vs. Take-Two Interactive

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Take-Two Interactive admittedly hasn’t gotten off to the best start with virtual reality (VR) technology. Earlier in 2014 company CEO Strauss Zelnick labelled the Oculus Rift head-mounted display (HMD) as ‘anti-social’ and a strictly ‘core technology’. That’s not the most encouraging sign that the company, which owns both Rockstar Games and 2K Games, will be jumping on board with VR any time soon. But it’s also far from damning proof that either of its subsidiaries will ever make VR videogames. Anyone that’s familiar with either publisher’s work will know that they could make some major contributions to the scene. READ MORE

VR vs. Smartphone HMDs

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It’s astonishingly clever, really. A virtual reality (VR) head-mounted display (HMD) that does away with expensive PC hardware and utilises the smartphone, something that almost everyone has in their pocket, as a display, processor and head-tracker. Of course the experience isn’t comparable to what you’ll find on the Oculus Rift, but as a low-end introduction to the most exciting upcoming technology, it’s a brilliant solution requiring low cost and low horsepower. READ MORE

VR vs. Konami

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Konami is perhaps one of the most interesting publishers to follow in the videogame industry right now. The company clearly has the resources to develop big budget, headline-grabbing console titles; take a minute to look at the upcoming Metal Gear Solid V: The Phantom Pain and that much is clear. But the Japanese outlet also doesn’t seem to be able to push out these types of titles with the regularity that the likes of EA and Ubisoft do. READ MORE

VR vs. Activision

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With a recent history of annualised releases, toy-based videogames and adaptations of movies, you might think publishing giant Activision wouldn’t take a chance on a technology as risky as virtual reality (VR). But dig a little deeper into that history and there’s reassuring evidence that the company may well lend support to the likes of the Oculus Rift and Project Morpheus head-mounted displays (HMD) whenever they’re finally made available. And with some of the industry’s biggest franchises falling under its publishing line, it would certainly be exciting to see it get involved in VR. READ MORE

VR vs. Alien: Isolation

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E3 2014 provided a glimpse of something that many virtual reality (VR) fans have been clamouring for since Oculus VR first launched its Kickstarter campaign for the Oculus Rift head-mounted display (HMD) in 2012. While the indie community has done an admirable job showcasing VR so far, enthusiasts have been pining to see what a big budget development studio could do with the technology. And that’s exactly what they got at the videogame industry’s biggest show in June as The Creative Assembly revealed a playable VR prototype of its upcoming sci-fi horror experience, Alien: Isolation. READ MORE

VR vs. Crescent Bay

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For a company that proudly presents itself as an open organisation, Oculus VR is very good at keeping its cards close to its chest. In an industry where press leaks occur in the build up to seemingly every major event, here’s a company that shares its progress at regular intervals, makes its hardware readily available, and yet keeps everyone guessing with what it will do next. Practically no one knew what to expect from CEO Brendan Iribe’s keynote that kicked off the second day of the Oculus Connect developer conference in Hollywood, California on 20th September 2014. Would we finally see the consumer Oculus Rift head-mounted display (HMD)? Was the rumoured internally-developed controller finally to be announced? As it turns out, it wasn’t either of those two. READ MORE

VR vs. Oculus Connect

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Oculus VR has been on quite a journey in 2014. Cast your mind back to January of this year when the company behind the Oculus Rift virtual reality (VR) head-mounted display (HMD) was a much smaller outfit with one of Kickstarter’s biggest success stories on its side. Just nine months on and we’ve been treated to new development kits, high-profile hires, collaborations with Samsung and, of course, an acquisition that totalled some $2 billion USD. You’d be forgiven for thinking that, following the shipment of the second development kit (DK2), Oculus VR would be lying low for the rest of 2014, but in fact one of the company’s biggest events is still to come. READ MORE