Category Archives: VR vs.

VR vs. E3 2015 – Varied Show Floor Makes up for Underwhelming Conferences

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“From our PlayStation community of engineers, creators and developers, PS4 became the start of a new reality in computer entertainment. A reality where games and gamers come first. A reality where games and developers matter. A reality where games drive innovation, where games are filled with intelligence, insight, and emotional narrative. A reality where games are the hubs of local connections and collaboration. Indeed a reality where games are the cultural zeitgeist. This new reality of gaming is expansive, inclusive and boundless, and we can’t wait to show you what we mean.” READ MORE

VR vs. E3 2015

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Virtual reality (VR) has already had a big year. Valve has announced the HTC Vive, Oculus VR has revealed a release window for the Oculus Rift and Sony Computer Entertainment (SCE) has announced a new prototype of Project Morpheus. But 2015 is far from over and we’re still hoping to learn much more about these head-mounted displays (HMDs), and even see a few release, before years’ end. Much of that news will likely come next week at the 2015 Electronic Entertainment Expo (E3) gets underway in Los Angeles, California. READ MORE

VR vs. Project Morpheus at E3

Project Morpheus

Since the reveal of Project Morpheus, all the way back in March 2014 at that year’s edition of the Game Developers Conference (GDC), it feels like virtual reality (VR) fans have been waiting for a true coming out party. True, Sony Computer Entertainment (SCE) gave a detailed reveal of its head-mounted display (HMD) for PlayStation 4 at that event, but there was a clear sense that it wasn’t yet ready to directly address consumers. The year that followed proved as much, with Project Morpheus making relatively quiet showings at the likes of E3 2014 and last December’s PlayStation Experience. All of that, however, is hopefully about to change. READ MORE

VR vs. Mac and Linux


Until now, the Mac and Linux operating systems have been pretty balanced support for virtual reality (VR) compared to PC. Studios working with the Oculus Rift’s second development kit (DK2) have been free to add VR support to titles that are heading to these operating systems (OS). It would have been fair to assume that this kind of support would carry right on through to the launch of the consumer version of the device in Q1 2016. Sadly it was revealed that this won’t be the case last week, as Oculus itself confirmed the PC specifications for the Oculus Rift, without mentioning the same for Mac and Linux. READ MORE

VR vs. Angry Birds VR

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“I believe VR’s #AngryBirds is going to take a few years to find. But there’s plenty of fun (and success) to be had along the way.”

That’s a quote from Jason Rubin, Head of Worldwide Studios at Oculus VR, released shortly after his appointment in 2014. Speaking metaphorically, Rubin hits the nail on the head; there’s yet to be a virtual reality (VR) videogame that validates the entire platform as Rovio’s manic series did for mobile. Nor should there have been, given that there’s yet to be a true consumer head-mounted display (HMD) to release. It’s ironic, then, that in a literally sense, Rubin couldn’t have been more wrong. This week has seen the reveal of Angry Birds VR, a new take on Rovio’s 2D classic for the Gear VR smartphone-based HMD. READ MORE

VR vs. Mobile VR Jam

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If, eight months ago, you had told virtual reality (VR) fans that Samsung and Oculus VR would be teaming up to release one of the first major head-mounted displays (HMDs) using smartphones, you may have been laughed away. And yet, here we are in 2015 with one version of Gear VR available, another releasing in a weeks’ time and another iteration expected towards the end of the year. If there’s one HMD that proves the speed at which the VR industry is moving right now, it’s Gear VR. READ MORE

VR vs. Third-Party Hardware


The crowd-funding scene has been flooded with hopeful virtual reality (VR) projects over the past few years. From software to hardware, creators have been hoping to imitate the success Oculus VR had with its Oculus Rift, raising nearly $2.5 million USD back in 2012. In terms of hardware, many earlier campaigns saw great success; Sixense secured over $600,000 for its STEM motion controller and YEI Technology raised over $320,000 for PrioVR. Even some projects from late 2014 have had success, such as the campaign for Perception Neuron that raised over $570,000. READ MORE

VR vs. HTC Vive in 2015


“Holiday 2015?” A virtual echo could be heard around the internet when HTC said those words on 1st March 2015. It was a second, much more exasperated echo, following the eye-widening news that the company had partnered with legendary developer Valve to create a new virtual reality (VR) head-mounted display (HMD), the HTC Vive. Just moments later, the Taiwanese smartphone maker confirmed that new device would be launching at the end of this very year, making it the first major HMD to get a date and, quite likely, beat out much of the competition. READ MORE

VR vs. School


The Simpsons has an eerie knack for predicting the future. Looking back over the history of America’s favourite family, it’s surprising to see just how many slapstick scenarios and seemingly goofy jokes have been turned into real life situations, gadgets and more. Take virtual reality (VR), for example. In the past fans have seen an aged Bart Simpson play virtual pool with hand-tracking and even watched children get to work in a ‘Yard Work Simulator’, mocking an entire genre of videogames that hadn’t even been conceived when it was first shown. But it’s the first time that the show referenced VR that fans likely remember the most. READ MORE