Category Archives: VR vs.

VR vs. VR Marketing

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If the 2014 Game Developers Conference (GDC) was when virtual reality (VR) videogames became a serious proposition, then the 2014 San Diego Comic-Con (SDCC) was the same for VR marketing. While last week’s event didn’t hold many reveals for videogames, the Oculus Rift VR head-mounted display (HMD) was used heavily for marketing from several high profile movie studios. 20th Century Fox led the charge with two promotional demos, one for the home release of the upcoming X-Men: Days of Future Past, the other for its Sleepy Hollow TV series. READ MORE

VR vs. Oculus Rift’s Release Date

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While the prospect of the Project Morpheus virtual reality (VR) headset on PlayStation 4 is indeed exciting, nobody can deny that it’s Oculus VR that’s leading the charge with the technology with its Oculus Rift VR headset. Founded in 2012, Palmer Luckey and a seemingly ever-growing list of high profile engineers and developers have been somewhat heroically carrying the torch for the revival of the technology. What started with Luckey piecing together a concept for an affordable VR headset has evolved into one of the fastest-growing companies in the world, which was of course made possible with Facebook’s $2 billion USD buyout of Oculus VR earlier in 2014 and completed this week. READ MORE

VR vs. PlayStation 4

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Over the course of the previous two entries in VRFocus’ ‘VR vs.’ series, we have looked the two platform holders that are yet to announce their own virtual reality (VR) headsets, discussing the likelihood of Microsoft and Nintendo getting involved in the scene, and the challenges they would both face. Of course, their other rival, Sony Computer Entertainment (SCE) already has its own VR device in Project Morpheus for the PlayStation 4. But with the device still in its prototype stages and set to go up against the Oculus Rift on ever-evolving PC hardware, SCE still has plenty of hurdles ahead of it if its exciting experiment is to turn into consumer sensation. READ MORE

VR vs. Nintendo

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No matter what you make of Nintendo’s current situation, no one can deny that they’d like to see the company make a (second) run at virtual reality (VR). That isn’t just because the storied videogame company could unleash its top-tier range of exclusive IP on the technology, but also because of its traditional philosophy of fully embracing the technology that it’s currently working with. In the face of criticism of its motion control focus with the Wii, the company persevered and created The Legend of Zelda: Skyward Sword, arguably the complete realisation of what it had set out to do with the console. READ MORE

VR vs. Microsoft

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Despite having no virtual reality (VR) headset of its own, Microsoft remains a consistent talking point within the VR community. That’s to be expected, given that the company is one of the biggest names in technology and its Xbox One rival, Sony Computer Entertainment’s (SCE) PlaySation 4, already boasts a headset of its own. Not to mention that many of us in the videogame industry would like to see the likes of Halo, Gears of War, Fable and more see VR experiences of their own in the future. The outlet is certainly in a position to deliver a serious competitor to both that headset and the Oculus Rift VR headset on PC, and its Kinect motion sensor holds promising potential for use with the technology, despite recently being removed from the Xbox One’s requirements. READ MORE

VR vs. JRPGs

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One of VRFocus’ Twitter followers recently suggested that they would like to see the impact that virtual reality (VR) could have on Japanese role-playing games (JRPGs). We can’t help but agree. This is a sacred genre in the videogame industry which, in its golden age, spawned countless classics such as Chrono Trigger, Earthbound and of course the Final Fantasy series. But it’s hard to deny that the genre has grown somewhat stale in the decades that have followed. There have been a handful of hits in recent years such as Xenoblade Chronicles and Ni No Kuni: Wrath of the White Witch but the genre certainly doesn’t enjoy the prominence it once did. Could VR remedy that? READ MORE

VR vs. Post-E3 2014

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VRFocus‘ last ‘VR vs.’ piece was written before E3 2014, and looked towards what we could expect from the biggest event in the videogame industry. We talked about how hardware likely wouldn’t be the focus of the show, given the relatively close proximity to all of the announcements made at the 2014 Game Developers Conference in March. This paved the way for both Oculus VR and Sony Computer Entertainment (SCE) to make some exciting software announcements for their respective Oculus Rift and Project Morpheus virtual reality (VR) headsets. So, did the technology and the companies championing it live up to our expectations? READ MORE

VR vs. E3 2014

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We’re now less than a week away from what’s perceived to be the biggest event in the videogame calendar. Yes, E3 2014 doesn’t kick off itself until 10th June, but the much anticipated ‘conference day’, the exciting 12 hours in which Microsoft and Sony battle for supremacy while EA and Ubisoft show off their latest, biggest projects gets underway on 9th June. Leaks and pre-show announcements have already assured that it will be as thrilling a show for big budget titles as always, but what about virtual reality (VR)? Is the technology set to have a big E3? READ MORE

VR vs. Stage Demos

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Last weekend saw London’s biannual MCM Comic Con event take place as usual at the Excel Exhibition Centre. It’s a packed weekend that features comic books, movies, cosplayers and, of course, videogames. In fact the show’s focus on the latter has grown significantly over the past few years, with a dedicated stage showing off demos of the latest titles with developers presenting their work to fans. This past event marked a first for said stage; a live demo of Loading Human using an Oculus Rift virtual reality (VR) headset. READ MORE

VR vs. Glasses

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We’ve been told time and time again that virtual reality (VR) is for absolutely everyone. We’re assured that anyone can slip on a headset such as the Oculus Rift or Project Morpheus and enjoy a wide variety of experiences. But many times we hear this comment from developers or enthusiasts it refers to content and demographics. By ‘everyone’ they mean ‘not just gamers’, as VR is set to be utilised for films, virtual tourism and is already at work in medical and military sectors, with a range of other possibilities yet to be explored. What the answer usually dismisses is compatibility. READ MORE