Category Archives: VR vs.

VR vs. Oculus Connect

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Oculus VR has been on quite a journey in 2014. Cast your mind back to January of this year when the company behind the Oculus Rift virtual reality (VR) head-mounted display (HMD) was a much smaller outfit with one of Kickstarter’s biggest success stories on its side. Just nine months on and we’ve been treated to new development kits, high-profile hires, collaborations with Samsung and, of course, an acquisition that totalled some $2 billion USD. You’d be forgiven for thinking that, following the shipment of the second development kit (DK2), Oculus VR would be lying low for the rest of 2014, but in fact one of the company’s biggest events is still to come. READ MORE

VR vs. Gear VR

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If you’d asked any virtual reality (VR) enthusiast about mobile VR this time last week, they’d have told you that, while certainly possible, it’s seen as a low-end quick fix while we continue to wait for the consumer version of the Oculus Rift VR head-mounted display (HMD). In the past seven days that assumption has been turned upside down, making mobile VR a much more exciting prospect that it was before. READ MORE

VR vs. Ubisoft

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Virtual reality (VR) technology almost came out of the 2014 Game Developers Conference (GDC). With Sony Computer Entertainment (SCE) announcing the Project Morpheus VR head-mounted display (HMD) and Oculus VR lifting the lid on its second development kit for the Oculus Rift (DK2). The technology was riding on a wavy of positivity, with developers expressing enthusiasm for creating innovative new experiences and press and attendees clearly impressed by what they got to sample at the event. READ MORE

VR vs. PAX Prime 2014

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With Gamescom 2014 now in the past it’s easy to forget that PAX Prime 2014 is right around the corner on 29th – 31st August 2014. The popular public convention, based in Seattle, Washington, isn’t known for its high-profile announcements so much as it is for allowing videogame fans hands-on time with the biggest releases and in-depth looks at their favourite titles. It’s an event more for the fans instead of the press, and thus represents a unique opportunity for many to experience virtual reality (VR) for the first time. READ MORE

VR vs. Post-Gamescom 2014

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Going into Gamescom 2014, it was anyone’s guess as to just how large a role virtual reality (VR) would play at the show. Sony Computer Entertainment (SCE) still didn’t quite seem ready to lift the lid on its Project Morpheus VR head-mounted display (HMD) and Oculus VR is just over a month away from its very own event, Oculus Connect, where more news on the Oculus Rift VR HMD is likely to be shared. Still, you could depend upon a range of developers currently working with either headset to talk a little bit more about their exciting projects. READ MORE

VR vs. Gamescom 2014

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E3 2014 proved to be something of a strange showing for virtual reality (VR) technology. While Sony Computer Entertainment (SCE) chose to put its Project Morpheus VR head-mounted display (HMD) on the bench in favor of its more immediate line up, Oculus VR revealed some exciting exclusive content for its Oculus Rift VR HMD, without much talk of the hardware’s anticipated consumer release. It’s now two months on and Gamescom, the industry’s next big event, is upon us. Will it prove to be a big show for VR? READ MORE

VR vs. EA

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Electronic Arts finds itself in an interesting position of late. While the publisher is currently overseeing the development of a range of projects for the new generation of videogame consoles, many of its most interesting titles seem to be far off concepts, with annual sports titles and Battlefield entries filling the gap between the likes of Star Wars: Battlefront, the next Mass Effect and Mirror’s Edge. The not-too-distant future holds exciting prospects for the company, then. Could we count virtual reality (VR) among those prospects? READ MORE

VR vs. VR Marketing

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If the 2014 Game Developers Conference (GDC) was when virtual reality (VR) videogames became a serious proposition, then the 2014 San Diego Comic-Con (SDCC) was the same for VR marketing. While last week’s event didn’t hold many reveals for videogames, the Oculus Rift VR head-mounted display (HMD) was used heavily for marketing from several high profile movie studios. 20th Century Fox led the charge with two promotional demos, one for the home release of the upcoming X-Men: Days of Future Past, the other for its Sleepy Hollow TV series. READ MORE

VR vs. Oculus Rift’s Release Date

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While the prospect of the Project Morpheus virtual reality (VR) headset on PlayStation 4 is indeed exciting, nobody can deny that it’s Oculus VR that’s leading the charge with the technology with its Oculus Rift VR headset. Founded in 2012, Palmer Luckey and a seemingly ever-growing list of high profile engineers and developers have been somewhat heroically carrying the torch for the revival of the technology. What started with Luckey piecing together a concept for an affordable VR headset has evolved into one of the fastest-growing companies in the world, which was of course made possible with Facebook’s $2 billion USD buyout of Oculus VR earlier in 2014 and completed this week. READ MORE

VR vs. PlayStation 4

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Over the course of the previous two entries in VRFocus’ ‘VR vs.’ series, we have looked the two platform holders that are yet to announce their own virtual reality (VR) headsets, discussing the likelihood of Microsoft and Nintendo getting involved in the scene, and the challenges they would both face. Of course, their other rival, Sony Computer Entertainment (SCE) already has its own VR device in Project Morpheus for the PlayStation 4. But with the device still in its prototype stages and set to go up against the Oculus Rift on ever-evolving PC hardware, SCE still has plenty of hurdles ahead of it if its exciting experiment is to turn into consumer sensation. READ MORE