Category Archives: VR vs.

VR vs. Third-Party Hardware


The crowd-funding scene has been flooded with hopeful virtual reality (VR) projects over the past few years. From software to hardware, creators have been hoping to imitate the success Oculus VR had with its Oculus Rift, raising nearly $2.5 million USD back in 2012. In terms of hardware, many earlier campaigns saw great success; Sixense secured over $600,000 for its STEM motion controller and YEI Technology raised over $320,000 for PrioVR. Even some projects from late 2014 have had success, such as the campaign for Perception Neuron that raised over $570,000. READ MORE

VR vs. HTC Vive in 2015


“Holiday 2015?” A virtual echo could be heard around the internet when HTC said those words on 1st March 2015. It was a second, much more exasperated echo, following the eye-widening news that the company had partnered with legendary developer Valve to create a new virtual reality (VR) head-mounted display (HMD), the HTC Vive. Just moments later, the Taiwanese smartphone maker confirmed that new device would be launching at the end of this very year, making it the first major HMD to get a date and, quite likely, beat out much of the competition. READ MORE

VR vs. School


The Simpsons has an eerie knack for predicting the future. Looking back over the history of America’s favourite family, it’s surprising to see just how many slapstick scenarios and seemingly goofy jokes have been turned into real life situations, gadgets and more. Take virtual reality (VR), for example. In the past fans have seen an aged Bart Simpson play virtual pool with hand-tracking and even watched children get to work in a ‘Yard Work Simulator’, mocking an entire genre of videogames that hadn’t even been conceived when it was first shown. But it’s the first time that the show referenced VR that fans likely remember the most. READ MORE

VR vs Fitness


Imagine walking around a world class gym with a fitness instructor. He/she leads you to different areas to help you with press ups, sit ups, squats, jogging and more, giving you detailed instructions on how to best perform each exercise. After half an hour or so, you’ve had an exhausting workout and you’re proud of the work you’ve done. Then you pull off the head-mounted display (HMD) and throw up. READ MORE

VR vs Ubisoft on OSVR


2014 was a banner year for virtual reality (VR) technology with the release of the Oculus Rift head-mounted display’s (HMD) second development kit (DK2), Samsung’s Gear VR HMD and the reveal of the Project Morpheus HMD for PlayStation 4. The 2014 Game Developers Conference (GDC) in particular was an exciting time, though somewhat dulled by a grounded comment from videogame publishing giant, Ubisoft. The company stated that VR HMDs would have to sell upwards of one million units before the technology became viable for development. READ MORE

VR vs. GDC 2015


If you take a look back at any of VRFocus’ pre-event ‘VR vs.’ articles from the past year, you’ll likely note a sense of tempering expectations. It would be all too easy to get carried away every time an E3 or Gamescom rolls around and speculate on the reveal of highly anticipated information such as details on the consumer version of the Oculus Rift head-mounted display (HMD) or an update on Sony Computer Entertainment’s (SCE) Project Morpheus HMD. But such information was realistically – and evidently – out of reach in 2014. Now in 2015 solid news on the arrival of true consumer virtual reality (VR) seems closer than ever, and it might be time to pick those expectations up. That starts with the 2015 Game Developers Conference (GDC). READ MORE

VR vs. Gear VR for Galaxy S6

The technology industry can be hard to keep up with. Anyone that’s followed the likes of Samsung, Google and more can attest to that. Take Gear VR, for example. In many countries Samsung’s smartphone-based virtual reality (VR) head-mounted display (HMD) is less than a month old. While the device debuted in the US in December 2014 it only started to roll out in other territories in late January 2015. Despite this, there’s already talk of a new version of the device that could be revealed in just a few weeks’ time. But should reports of this new device turn out to be true, then early adopters need not feel betrayed. READ MORE

VR vs. Standing


“The Oculus Rift is a seated experience.”

It’s a line that’s been stated time and again by everyone from Palmer Luckey to those operating public display booths for the kit. The Oculus Rift virtual reality (VR) head-mounted display (HMD) isn’t meant for using while standing. The reasons for this are obvious; pulling a large plastic case over your eyes and not only obscuring vision but convincing you that you’re in another environment entirely has the potential to be extremely dangerous. If creator Oculus VR wasn’t to actively distance itself from encouraging users to stand with the Oculus Rift on, it could face a lot of legal issues. READ MORE

VR vs HoloLens


It’s rare for a company to catch both press and fans alike off-guard with a hardware announcement. The Project Morpheus virtual reality (VR) head-mounted display (HMD), for example, was all but confirmed by the time Sony Computer Entertainment’s reveal event rolled around. Microsoft, however, managed to surprise just about everyone last week as a media briefing originally thought to be revealing new features for its Windows 10 operating system (OS) played host to the announcement of Windows Holographic and the HoloLens HMD. This exciting new concept allows users to see and interact with holograms. Its potential impacts are huge, but what does it mean for VR? READ MORE