Category Archives: VR vs.

VR vs. Alien: Isolation

AlienIsoltation_Header

E3 2014 provided a glimpse of something that many virtual reality (VR) fans have been clamouring for since Oculus VR first launched its Kickstarter campaign for the Oculus Rift head-mounted display (HMD) in 2012. While the indie community has done an admirable job showcasing VR so far, enthusiasts have been pining to see what a big budget development studio could do with the technology. And that’s exactly what they got at the videogame industry’s biggest show in June as The Creative Assembly revealed a playable VR prototype of its upcoming sci-fi horror experience, Alien: Isolation. READ MORE

VR vs. Crescent Bay

CrescentBay_Header

For a company that proudly presents itself as an open organisation, Oculus VR is very good at keeping its cards close to its chest. In an industry where press leaks occur in the build up to seemingly every major event, here’s a company that shares its progress at regular intervals, makes its hardware readily available, and yet keeps everyone guessing with what it will do next. Practically no one knew what to expect from CEO Brendan Iribe’s keynote that kicked off the second day of the Oculus Connect developer conference in Hollywood, California on 20th September 2014. Would we finally see the consumer Oculus Rift head-mounted display (HMD)? Was the rumoured internally-developed controller finally to be announced? As it turns out, it wasn’t either of those two. READ MORE

VR vs. Oculus Connect

OculusConnect_Header

Oculus VR has been on quite a journey in 2014. Cast your mind back to January of this year when the company behind the Oculus Rift virtual reality (VR) head-mounted display (HMD) was a much smaller outfit with one of Kickstarter’s biggest success stories on its side. Just nine months on and we’ve been treated to new development kits, high-profile hires, collaborations with Samsung and, of course, an acquisition that totalled some $2 billion USD. You’d be forgiven for thinking that, following the shipment of the second development kit (DK2), Oculus VR would be lying low for the rest of 2014, but in fact one of the company’s biggest events is still to come. READ MORE

VR vs. Gear VR

GearVR_Header2

If you’d asked any virtual reality (VR) enthusiast about mobile VR this time last week, they’d have told you that, while certainly possible, it’s seen as a low-end quick fix while we continue to wait for the consumer version of the Oculus Rift VR head-mounted display (HMD). In the past seven days that assumption has been turned upside down, making mobile VR a much more exciting prospect that it was before. READ MORE

VR vs. Ubisoft

Ubisoft_Header

Virtual reality (VR) technology almost came out of the 2014 Game Developers Conference (GDC). With Sony Computer Entertainment (SCE) announcing the Project Morpheus VR head-mounted display (HMD) and Oculus VR lifting the lid on its second development kit for the Oculus Rift (DK2). The technology was riding on a wavy of positivity, with developers expressing enthusiasm for creating innovative new experiences and press and attendees clearly impressed by what they got to sample at the event. READ MORE

VR vs. PAX Prime 2014

PAX_Header

With Gamescom 2014 now in the past it’s easy to forget that PAX Prime 2014 is right around the corner on 29th – 31st August 2014. The popular public convention, based in Seattle, Washington, isn’t known for its high-profile announcements so much as it is for allowing videogame fans hands-on time with the biggest releases and in-depth looks at their favourite titles. It’s an event more for the fans instead of the press, and thus represents a unique opportunity for many to experience virtual reality (VR) for the first time. READ MORE

VR vs. Post-Gamescom 2014

OculusDK2_Header2

Going into Gamescom 2014, it was anyone’s guess as to just how large a role virtual reality (VR) would play at the show. Sony Computer Entertainment (SCE) still didn’t quite seem ready to lift the lid on its Project Morpheus VR head-mounted display (HMD) and Oculus VR is just over a month away from its very own event, Oculus Connect, where more news on the Oculus Rift VR HMD is likely to be shared. Still, you could depend upon a range of developers currently working with either headset to talk a little bit more about their exciting projects. READ MORE

VR vs. Gamescom 2014

ProjectMorpheus_Header7

E3 2014 proved to be something of a strange showing for virtual reality (VR) technology. While Sony Computer Entertainment (SCE) chose to put its Project Morpheus VR head-mounted display (HMD) on the bench in favor of its more immediate line up, Oculus VR revealed some exciting exclusive content for its Oculus Rift VR HMD, without much talk of the hardware’s anticipated consumer release. It’s now two months on and Gamescom, the industry’s next big event, is upon us. Will it prove to be a big show for VR? READ MORE

VR vs. EA

ElectronicArts_Header

Electronic Arts finds itself in an interesting position of late. While the publisher is currently overseeing the development of a range of projects for the new generation of videogame consoles, many of its most interesting titles seem to be far off concepts, with annual sports titles and Battlefield entries filling the gap between the likes of Star Wars: Battlefront, the next Mass Effect and Mirror’s Edge. The not-too-distant future holds exciting prospects for the company, then. Could we count virtual reality (VR) among those prospects? READ MORE

VR vs. VR Marketing

X-Men_Header

If the 2014 Game Developers Conference (GDC) was when virtual reality (VR) videogames became a serious proposition, then the 2014 San Diego Comic-Con (SDCC) was the same for VR marketing. While last week’s event didn’t hold many reveals for videogames, the Oculus Rift VR head-mounted display (HMD) was used heavily for marketing from several high profile movie studios. 20th Century Fox led the charge with two promotional demos, one for the home release of the upcoming X-Men: Days of Future Past, the other for its Sleepy Hollow TV series. READ MORE