Tag Archives: Oculus VR

Oculus SDK 0.7 Now Available

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It’s taken a week longer than expected but today sees Oculus VR launch its latest and perhaps most controversial iteration of the Oculus PC software development kit (SDK), 0.7. The latest version of the toolset, which enables developers to create content for the Oculus Rift virtual reality (VR) head-mounted display (HMD), had originally been announced to arrive on 20th August 2015, but was delayed by the company on that date. Today’s free release brings with it several new features, though also removes a fairly significant one. READ MORE

Valve Wants VR Developers to ‘publish everywhere’, Oculus Creator Criticises

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Last week as part of the ‘VR vs.’ series VRFocus took a look at the subject of virtual reality (VR) videogames that are exclusive to specific head-mounted displays (HMDs), and what role they might play within the industry. The article suggested that, while the open nature of VR development was healthy, platform holders should be looking to secure their own content exclusive to their device in order to differentiate. This has sparked some debate in the VR community this week, with both Valve’s Chet Faliszek and Oculus VR’s Palmer Luckey weighing in. READ MORE

Iribe: Devs will ‘master’ Oculus Touch in ‘1 – 2 Years’

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Oculus VR surprised the virtual reality (VR) community back in June 2015 with the reveal of its anticipated input solution for the Oculus Rift head-mounted display (HMD). The company announced Oculus Touch, a pair of position-tracked controllers that feature analogue sticks, triggers, buttons and are even capable of gesture recognition. The kit will be arriving in H1 of 2016, putting it just behind the launch of the Oculus Rift itself in Q1 2016. According to Oculus VR itself, fans will see developers ‘master’ the controller in ‘1 – 2 years’. READ MORE

Oculus is Funding ‘full games’ for Rift, Not Simply ‘buying’ Exclusives

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As VRFocus discussed in today’s ‘VR vs.’ feature, exclusive content is going to play a key part in the virtual reality (VR) industry in the years to come. Titles that are only available on a specific head-mounted display (HMD) will serve as one of the key ways to differentiate the Oculus Rift from HTC Vive or Project Morpheus. But, when it comes to the former device, Oculus VR is keen to point out that it isn’t simply ‘buying’ exclusives for the Oculus Rift, but instead funding ‘full games’ for its device. READ MORE

Unity Hosting a VR & AR Conference in 2016, Oculus, Valve and Sony Attending

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Popular middleware company Unity Technologies has been making strides with its support for virtual reality (VR) technology over the past few years. The group was a keen supporter for the Oculus Rift head-mounted display (HMD) early on, and even partnered with Oculus VR itself to include free support for the device in its Unity Engine 4 last year. The company has since moved on and released Unity Engine 5, VR support for which is steadily growing with each update. Today, Unity Technologies is announcing its next big step for VR support; a new conference dedicated to the tech. READ MORE

Luckey Reassures Gear VR Consumer Launch for 2015

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In the 8 months since its initial launch the Samsung Gear VR has set a standard for mobile virtual reality (VR) experiences that has yet to be bettered. Made available in limited quantities as an ‘Innovator Edition’, the head-mounted display (HMD) has proven popular with both consumers and developers alike. However, earlier this year Oculus VR revealed that the ‘full consumer‘ launch would happen in 2015. Little else has been said on the matter since, however Oculus VR co-founder Palmer Luckey has confirmed to VRFocus that we will still see the HMD this year. READ MORE

Oculus VR, Facebook Fail To Halt ZeniMax Media Lawsuit

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It has been over a year since we last heard on the legal proceedings involving Oculus VR, its parent company Facebook and ZeniMax Media. The tech company began a legal claim that John Carmack, Oculus VR’s Chief Technology Officer (CTO), “illegally misappropriating ZeniMax trade secrets relating to virtual reality technology, and infringing ZeniMax copyrights and trademarks” from when he moved from id Software to his current position within the Oculus VR, ZeniMax also citing “breach of contract, unjust enrichment, and unfair competition against the defendants”. READ MORE