Tag Archives: Oculus VR

Oculus Connect Applications Delayed, Process ‘Needs a Bit More Work’

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Earlier this week Oculus VR, the company behind the Oculus Rift virtual reality (VR) headset, announced Oculus Connect, a developer conference based on VR taking place in Hollywood, California on 19th – 20th September 2014. At the time of the reveal the company had said that applications for a space would open on 10th July. Today the company has delayed those applications slightly, stating that the process ‘needs a bit more work’. READ MORE

Oculus VR Purchases RakNet, Open Sources it Straight Away

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Oculus VR has already made one big announcement today in the form of its Oculus Connect developer conference, but the company isn’t stopping there. The outlet has also revealed that it has made yet another acquisition, this time in the form of RakNet, a C++ videogame networking enginge. Not only that, but Oculus VR is open sourcing RakNet, allowing anyone access to the technology. READ MORE

Oculus VR Announces Oculus Connect Developer Conference

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Over the past year Oculus VR has been showcasing its Oculus Rift virtual reality (VR) headset at a range of industry events. The company has made apperances and announcements at the Consumer Electronics Show (CES), Game Developers Conference (GDC), and E3 2014, and is currently preparing for a Gamescom showing in Germany in August 2014. Today brings a surprise, however, as the VR specialist has announced its very own event: Oclus Connect. READ MORE

Oculus Rift DK2 Begins Shipping

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The second edition of the Oculus Rift development kit (aka DK2) was revealed at the Game Developer’s Conference (GDC) back in March of this year. Immediately available to pre-order, Oculus VR stated at that time that the DK2 hardware would begin shipping in July. True to their word, the virtual reality (VR) pioneer has confirmed that the Oculus Rift DK2 is now on it’s way out of the factory and into developers’ hands. READ MORE

Oculus VR ‘Openly’ Seeking Partners for Help with Rift

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Despite a recent raft of high-profile hires and even the acquisition of the entire team responsible for the design of the Xbox 360 controller, it’s important to remember that Oculus VR is still a small company. Even after being purchased by Facebook for $2 billion USD, the company’s lofty ambitions of selling 1 billion Oculus Rift virtual reality (VR) headsets seems like a tall order. But according to CEO Brendan Iribe, Oculus VR is looking for help to reach such a goal. READ MORE

Luckey & Mitchell on Oculus Publishing, Indie Development & Consumer Version Tech

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Oculus VR had a productive if someone muted appearance at the Electronic Entertainment Expo (E3) earlier this month. Openly talking with anyone already involved in the space, the company left the hardware to do the rest for them on the show floor. Bringing a clutch of new virtual reality (VR) experiences along with them it was most certainly an interesting arrangement, but this was only half the story. READ MORE

ZeniMax Lawsuit ‘Transparent’ Facebook Cash In Says Oculus

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It’s been just over a month now since ZeniMax Media revealed that it was suing Oculus Rift virtual reality (VR) headset creator Oculus VR for allegedly using its code and technology without permission. ZeniMax Media, which owns The Elder Scrolls developer Bethesda, claimed that Oculus VR’s cheif technology officer (CTO) John Carmack took ZeniMax Media-owned code when he moved from Doom developer id Software to his current position. Now Oculus VR has filed a response to that suit, defending itself against these claims. READ MORE

Oculus: ‘We have one of the best communities in the industry.’

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Oculus VR wants you to know that it is an open company. Not only do they make their development kits for the Oculus Rift virtual reality (VR) headset very accessible to any developer with $350 USD to spare, but it hosts a range of VR experiences from indie developers on its own website, the Oculus Share platform. It’s because of the company’s current approach that vp of product Nate Mitchell thinks that the team is supported by ‘one of the best communities’ in the videogame industry today. READ MORE