Tag Archives: Project Morpheus

Keep Talking and Nobody Explodes Ported from Oculus to Morpheus ‘in a couple of days’ – Sony

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While there were plenty of announcements to be made at this month’s PlayStation Experience fan event in Las Vegas, Nevada, few related to the Project Morpheus virtual reality (VR) head-mounted display (HMD) for PlayStation 4. However one big announcement that Sony Computer Entertainment (SCE) VP of Publisher and Developer Relations Adam Boyes did make was that Keep Talking and Nobody Explodes had been ported from PC, where it supports the Oculus Rift PC HMD, to PlayStation 4 with Project Morpheus integration. According to Boyes, that port only took ‘a couple of days’ to carry out. READ MORE

Yoshida: Project Morpheus Developers ‘hitting the goldmine of great ideas’

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Sony Computer Entertainment’s (SCE) Project Morpheus virtual reality (VR) head-mounted display (HMD) for PlayStation 4 has remained under wraps for much of 2014. That said, the device did recently make its North American public debut at the PlayStation Experience fan event on 6th and 7th December 2014. Its showing created fresh buzz about the kit’s release and what videogames might be coming to support it in the future. While there weren’t many new software announcements at the show itself, SCE has said that developers are ‘hitting the goldmine of great ideas’ with the device. READ MORE

nDreams and Virtual View Productions to Explore VR Videogames and Movie Crossovers

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While the videogame industry is the undoubted focus for the revival of virtual reality (VR) technology as the moment, many are also excited about its potential impact on movies. 360 degree movies have grown in popularity towards the end of 2014 with the release of the likes of Zero Point and 11:57, suggesting that VR has just a big a role in the future of cinema as it does videogames. A new partnership announced this week will be pair VR developer nDreams with VR filmmaker Virtual View Productions in order to capitalise on both of these forms of entertainment. READ MORE

Sony Looking at Force-Feedback, Eye-Tracking Control for Project Morpheus

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As 2014 draws to a close consumer virtual reality (VR) feels closer than ever thanks to the launch of Samsung’s Gear VR smartphone-based head-mounted display (HMD) and teases of a release for the Oculus Rift. Despite this, the industry doesn’t feel much closer to solving the issue of input for VR experiences, creating a definitive standard for control that won’t break immersion. Sony Computer Entertainment (SCE) has its PlayStation Move motion controllers for its Project Morpheus, although the company has recently revealed that it is looking into other areas as well. READ MORE

Former Sony Santa Monica Dev Announces VR Title Eclipse

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Earlier in the year it was revealed that God of War developer Sony Santa Monica had suffered a round of layoffs. Members of the team also revealed that the studio had cancelled a new IP under development at the studio. It was Jonathan Hawkins, former Lead Level Designer at the developer, the revealed the cancellation. This week Hawkins has revealed his own indie development studio, which is working on a new virtual reality (VR) videogame set to make its debut this weekend. READ MORE

PlayStation Teases ‘fast-paced’ Project Morpheus Titles That ‘core gamers will be enjoying for a long time’

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In its current state, virtual reality (VR) technology had a lot of strict rules behind it in order to ensure maximum user comfort and avoid worrying issues such as simulator sickness. Pacing is one such issue, ensuring that players can keep up with the action. This means that many VR titles currently favour slower experiences that the player can easily acclimatise to. Sony Computer Entertainment (SCE) however has recently teased that it is working for ‘fast-paced’ videogames for ‘core gamers’ on its Project Morpheus HMD for PlayStation 4. READ MORE

Atari ‘considering VR integration in future games’

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At this point the vast majority of videogame publishers have been tied to virtual reality (VR) technology to some degree, be it revealing VR support for one of their titles or talking about their stance of the likes of the Oculus Rift head-mounted display (HMD) on PC and Project Morpheus HMD on PlayStation 4. One company that hasn’t yet offered its thoughts towards the industry is Atari, a publisher and developer with a long and storied history within videogames. That changed this week as the company revealed that it is ‘considering’ VR support for future titles. READ MORE

VR vs. Project Morpheus in 2014

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When 2014 started out it was set to be an exciting year for the virtual reality (VR) industry. Fans were hoping that Oculus VR would soon be revealing its next iteration of the Oculus Rift head-mounted display, with some even hoping for a consumer release around this time. But the year also held one of the biggest surprises so far for this young industry. Just months after the launch of its PlayStation 4 in 2013, Sony Computer Entertainment (SCE) revealed that it was developing its own HMD in Project Morpheus. READ MORE

Project Morpheus Started as ‘grassroots activity’ Following PS Move’s Release

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Sony Computer Entertainment (SCE) has been working on its Project Morpheus virtual reality (VR) head-mounted display (HMD) for some time. Despite only being revealed earlier in 2014, the company has been developing the device to some degree since 2010. In fact, according to SCE’s Shuhei Yoshida, the project started as a ‘grassroots’ activity just as soon as the company had released its PlayStation Move motion controller in late 2010. READ MORE

New Kôna Preview Provides Fresh Gameplay and Details

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It’s now been over three months since indie developer Parabole passed its Kickstarter crowd-funding campaign for upcoming virtual reality (VR) compatible adventure title, Kôna. In that time the developer has provided a few updates, including strong hints that the videogame will arrive on both PlayStation 4 and Xbox One as well as PC. More recently the team has provided a new preview of the title that provides a fresh look at gameplay and some new features. That preview can now be seen below. READ MORE