Tag Archives: Project Morpheus

Among The Sleep on PS4 Nearing Completion, Has Been Played Right Through


Earlier in the year Krillbite Studio launched its debut videogame in Among The Sleep, a first-person horror experience that featured support for the Oculus Rift virtual reality (VR) head-mounted display (HMD) on PC, Mac and Linux. Shortly before the launch of the title the developer announced that it would be bringing the experience to PlayStation 4 in the future, with support for the console’s Project Morpheus VR HMD also included. Now the team has revealed that development of this version is almost complete. READ MORE

Grave on Xbox One is a ‘non-exclusive agreement’, Dev’s ‘sights firmly set’ on PS4


Last week saw Broken Window Studios release a brand new demo for its upcoming virtual reality (VR) compatible survival horror title, Grave. The demo, which allowed Kickstarter backers to experience brand new content from the title, was a sign that the full experience is on track to release in the first quarter of 2015 on PC, Mac and Linux with full support for the Oculus Rift head-mounted display (HMD). An Xbox One version is also set to arrive around the same time, but what about a PlayStation 4 release? READ MORE

Sony Cancels Summer Lesson Showing at TGS 2014


In early September 2014 Sony Computer Entertainment (SCE) revealed that a new demo experience for its Project Morpheus virtual reality (VR) head-mounted display (HMD) for PlayStation 4 named Summer Lesson. Announced at the company’s pre-Tokyo Game Show (TGS) 2014 press conference, the demo was developed by Katsuhiro Harada of Tekken fame and was set in the dorm room of a young Japanese school girl, whom players could interact with. The demo was originally meant to be on display at TGS itself this week from 18th – 21st September, but SCE has recently confirmed that will no longer be the case. READ MORE

Make it a (Virtual) Reality: Destiny


While it’s easy to get tired of the sheer amount of first-person shooters (FPS) in today’s videogame climate, it’s hard to deny their simply joys. Their accessibility and instant payoff make them the ideal test bed for new consoles, controllers and technologies. That said, traditional FPS videogames undoubtedly prove something of a conundrum for virtual reality (VR) technology at this stage. Without a gun to hold in player’s own hands as they take cover and return fire, immersion can be broken instantly. There’s also the issue of keeping pace with some of the more fast-paced entries in the genre such as Call of Duty, which even the Oculus Rift’s second development kit (DK2) may struggle to meet demands of without players getting simulator sickness. READ MORE

Oculus Founder Thinks ‘very highly’ of Morpheus, but has ‘critiscisms’ of PS4


Up until Gamescom 2014 the relationship between Oculus Rift virtual reality (VR) head-mounted display (HMD) maker Oculus VR and the Project Morpheus VR HMD maker Sony Computer Entertainment (SCE) seemed to be entirely friendly. And while last August’s event in Cologne, Germany by no means ruined that relationship, Oculus VR itself did touch upon some concerns it had with the device and its future. These were mainly to do with the commitment SCE itself was showing towards the device and the limitations of the PlayStation 4 console that Project Morpheus will run on. As for the HMD itself? Oculus Rift creator Palmer Luckey actually thinks ‘very highly’ of it. READ MORE

Kôna Still Possible for Consoles via Pre-Order Revenue


Indie developer Parabole experienced a rare twist in crowd-funding fortunes lasts week as its upcoming survival adventure videogame, Kôna, passed its Kickstarter campaign goal of $40,000 CAD within the last few days. Following the success of the virtual reality (VR) compatible experience’s campaign, the developer posted further stretch goals, one of which teased both Xbox One and PlayStation 4 versions of Kôna, the latter of which would support the Project Morpheus VR head-mounted display (HMD). Set at $60,000, the stretch goal wasn’t reached within the campaign itself, but could well be passed through further pre-orders for the title. READ MORE

FIGURE Digital to Speak on VR and Retail at Games Retail 2020


Next week sees Games Retail 2020 take place on 16th September 2014 at BAFTA in central London. The one-day conference is based around the future of selling and monetizing videogames, complete with presentations, panels and networking sessions based around the subject. Of course, a high profile virtual reality (VR) head-mounted display (HMD) such as the Oculus Rift or Project Morpheus isn’t available for sale yet, but that isn’t stopping London-based VR marketing agency FIGURE Digital from hosting a talk on the technology’s potential impact. READ MORE

The Hum Dev Reveals The Hum Universe


It appears as if the Kickstarter crowd-funding campaign for upcoming virtual reality (VR) compatible title The Hum isn’t going to end well. While the campaign still has 20 more days until its 30th September 2014 closure, it has currently made just over $10,000 NZD of its anticipated $250,000 base goal. As such developer Thotwise Games has revealed that the campaign will be cancelled at some point during the course of the week. However the studio also has more positive news to share this week. READ MORE

VR vs. Gear VR


If you’d asked any virtual reality (VR) enthusiast about mobile VR this time last week, they’d have told you that, while certainly possible, it’s seen as a low-end quick fix while we continue to wait for the consumer version of the Oculus Rift VR head-mounted display (HMD). In the past seven days that assumption has been turned upside down, making mobile VR a much more exciting prospect that it was before. READ MORE

Caffeine Passes Steam Greenlight Campaign


Australian indie developer Incandescent Imaging has often struggled to reach crowd-funding goals for its upcoming virtual reality (VR) compatible horror title, Caffeine. But despite a number of set backs the studio has continued to push on with development throughout 2014 and can finally celebrate at least one campaign success this month. Caffeine has passed its Steam Greenlight campaign, meaning it will be available via the full Steam store come full release. The title first posted its campaign on 13th August 2014. READ MORE