Previews

  • RadialG_Header2 Preview: Radial-G on OSVR Sunday, May 24, 2015 - Tammeka Games’ Radial-G has been in the virtual reality (VR) spotlight for some time now. Following an unsuccessful Kickstarter campaign the team looked to secure other methods of funding, and since then has continued to expand the videogame. The latest update comes in the form of a…

    READ MORE

  • HTCVive_Header2 Preview: Google Maps on HTC Vive Friday, April 24, 2015 - Is it a videogame? Is it a map service? Is it an exploration piece? In truth, Valve’s interpretation of Google Maps using the recently revealed HTC Vive hardware is all of these and yet none; it’s something completely original. Videogames with no defined objective are nothing new,…

    READ MORE

  • Reflections header Preview: Reflections Thursday, April 23, 2015 - Broken Window Studios have already made waves in the virtual reality (VR) scene with their interesting take on survival horror, Grave, following a successful Kickstarter campaign. Not ready to stop there, the team has a second VR title in development, Reflections, however despite having been a project…

    READ MORE

  • Nevermind_Header2 Preview: Nevermind Tuesday, April 21, 2015 - Billed as a ‘bio-feedback horror’ title, Nevermind has been part of the virtual reality (VR) circuit for some time now, and without even a glimpse of the videogame working within a head-mounted display (HMD). The promise the title holds for VR is evident even before work has…

    READ MORE

  • CrystalRift_Header2 Preview: Crystal Rift’s Level Editor Monday, April 20, 2015 - Launch line-ups can be tricky. On one hand, companies can choose to hit the ground running with a wide range of titles supporting new hardware from the first day, but risk then struggling with drought in the following weeks and months. The other option is to have…

    READ MORE

  • Sublevelzero_Header Preview: Sublevel Zero Thursday, April 16, 2015 - Right now there’s no better place for virtual reality (VR) experiences than the cockpit. As the likes of EVE: Valkyrie, Darkfield and more prove, it’s far easier for developers to maintain immersion when piloting an aircraft, as it cuts back on many of the human interactions that…

    READ MORE

  • Deep_Header Preview: DEEP Tuesday, April 14, 2015 - If space is the go to place for virtual reality (VR) developers, then the ocean follows closely behind it. Few things can prove as immersive as diving into the unknown and studios are exploring that at both ends of the spectrum, from the terrifying experience of being…

    READ MORE

  • eclipse_header Preview: Eclipse Monday, April 13, 2015 - White Elk Studios’ Eclipse (working title) is somewhat of an anomaly for the current virtual reality (VR) market. As pure an indie project as indie can be, Eclipse exhibits high-quality production values in every moment of its very short playable demo. It’s a teaser for something much…

    READ MORE

  • SmashHitPlunder_Header2 Preview: Smash Hit Plunder Friday, April 10, 2015 - The more you think about it, the harder it is to pin down Smash Hit Plunder. Its riotous gameplay doesn’t quite fall under ‘action’ when there are no enemies to slay and the grin-inducing mess that comes from carelessly tossing objects across a room won’t qualify for…

    READ MORE

  • CCP Games Header Preview: CCP Games’ VR Labs’ Project Nemesis Monday, April 6, 2015 - CCP Games’ VR Labs contingent may have been presented as working on ‘experimental’ virtual reality (VR), but if there was any one project that was confident enough to eventually receive a consumer release it was undoubtedly Project Nemesis. Developed by CCP Shanghai exclusively for Gear VR, Project…

    READ MORE